Exploring raycasters and possibly make a little "doom like" game based on it.
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Zed A. Shaw d5047c00e2 Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 9 hours ago
scratchpad First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
scripts First build that actually works. SDL_main errors before but didn't figure out the cause. 5 days ago
tests First build that actually works. SDL_main errors before but didn't figure out the cause. 5 days ago
wraps First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
.gitignore First build that actually works. SDL_main errors before but didn't figure out the cause. 5 days ago
.vimrc_proj First build that actually works. SDL_main errors before but didn't figure out the cause. 5 days ago
Makefile First build that actually works. SDL_main errors before but didn't figure out the cause. 5 days ago
README.md Add a README to start. Not much in it. 2 days ago
charset.png First build that actually works. SDL_main errors before but didn't figure out the cause. 5 days ago
dbc.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
dbc.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
matrix.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
matrix.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
meson.build Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 9 hours ago
point.hpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
pycaster.py First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 3 days ago
raycaster.cpp Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 9 hours ago
raycaster_pixels.cpp Did a version of the raycaster that uses a pixel buffer sent to a texture that goes to a sprite that goes on a frog that's on a log on the bottom of the ocean under a tortoise that's carrying a sack that has the... 9 hours ago

README.md

Simple Raycaster Study

This is a study project for me to learn the raycasting technique. It's an older technique that's not really used much but I'm learning game dev historically and it's definitely been used in the past (Doom).

I've been told to look into the following as well:

https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm