The sprites will be rendered in the inventory in the state they are in the world, this is most easily solved by having icons for items that don't use the world sprites, but look in raycaster.cpp.
The sprites will be rendered in the inventory in the state they are in the world, this is most easily solved by having icons for items that don't use the world sprites, but look in raycaster.cpp.
The sprites will be rendered in the inventory in the state they are in the world, this is most easily solved by having icons for items that don't use the world sprites, but look in raycaster.cpp.