Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tools
Zed A. Shaw 1b4f55804c The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 17 hours ago
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arena.cpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 2 weeks ago
arena_fsm.cpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 2 weeks ago
arena_fsm.hpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 2 weeks ago
arena_ui.cpp New debug_ui that shows perf data, other debug info, and allows spawning enemies. 2 weeks ago
arena_ui.hpp Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test. 2 weeks ago
fragviewer.cpp The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time. 17 hours ago