Exploring raycasters and possibly make a little "doom like" game based on it.
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Zed A. Shaw
1b4f55804c
The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
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17 hours ago |
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arena.cpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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2 weeks ago |
arena_fsm.cpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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2 weeks ago |
arena_fsm.hpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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2 weeks ago |
arena_ui.cpp
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New debug_ui that shows perf data, other debug info, and allows spawning enemies.
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2 weeks ago |
arena_ui.hpp
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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2 weeks ago |
fragviewer.cpp
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The flame shader now only turns on when facing an enemy. Next is tagging enemies with specific shaders to apply at a specific time.
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17 hours ago |