Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/wraps
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 4 weeks ago
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catch2.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
flac.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
fmt.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
freetype2.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
ftxui.wrap We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 4 weeks ago
libpng.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
nlohmann_json.wrap First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
ogg.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
sfml.wrap This converts it to SFML 3.0 but the build only runs on Windows at the moment. 2 months ago
tracy.wrap Tweaking the build to turn on various debug options in GCC and enable -Wall -Werror on only our executable configs because turning them on globally causes most of the dependencies to fail. One thing to note is if you try to move the -D_GLIBCXX options from the project() to the executable() then you get segfaults inside the libc++ and other places. This is because the ABI changes when you enable these options, so you have to recompile _all_ dependencies with these options. 2 months ago
vorbis.wrap First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago