Exploring raycasters and possibly make a little "doom like" game based on it.
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#pragma once
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#include "goap.hpp"
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namespace ai {
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void dump_only(State state, bool matching, bool show_as);
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void dump_state(State state);
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void dump_action(Action& action);
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State dump_script(std::string msg, State start, Script& script);
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}
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