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learn-code-the-hard-way
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raycaster
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zedshaw
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zedshaw
Document main_ui.plan_rotate and raycaster.plan_rotate better
#69
opened
1 week ago
by
zedshaw
Calculate compass_dir/direction in rayview and put in Position
#68
opened
1 week ago
by
zedshaw
Get rid of "id" in tiles.json
#67
opened
1 week ago
by
zedshaw
The map should really be a component like Rectangle
#66
opened
1 week ago
by
zedshaw
map.hpp:EntityGrid has to exist already
#65
opened
2 weeks ago
by
zedshaw
The icongen.cpp will make the last square in the map_tile.png black before moving to centered tiles
#63
opened
2 weeks ago
by
zedshaw
Enemy drops not working on next level
#62
opened
2 weeks ago
by
zedshaw
Investigate sf::RenderTexture in rayview
#61
opened
3 weeks ago
by
zedshaw
LootUI is using $target=$temp_loot
#60
opened
3 weeks ago
by
zedshaw
Refactor the LevelManager into a module like textures
#59
opened
3 weeks ago
by
zedshaw
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