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zedshaw
  • Document main_ui.plan_rotate and raycaster.plan_rotate better
    #69 opened 1 week ago by zedshaw
  • Calculate compass_dir/direction in rayview and put in Position
    #68 opened 1 week ago by zedshaw
  • Get rid of "id" in tiles.json
    #67 opened 1 week ago by zedshaw
  • The map should really be a component like Rectangle
    #66 opened 1 week ago by zedshaw
  • map.hpp:EntityGrid has to exist already
    #65 opened 2 weeks ago by zedshaw
  • The icongen.cpp will make the last square in the map_tile.png black before moving to centered tiles
    #63 opened 2 weeks ago by zedshaw
  • Enemy drops not working on next level
    #62 opened 2 weeks ago by zedshaw
  • Investigate sf::RenderTexture in rayview
    #61 opened 3 weeks ago by zedshaw
  • LootUI is using $target=$temp_loot
    #60 opened 3 weeks ago by zedshaw
  • Refactor the LevelManager into a module like textures
    #59 opened 3 weeks ago by zedshaw
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