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learn-code-the-hard-way
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raycaster
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zedshaw
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zedshaw
LevelManager::spawn_enemy is hot dogshit
#75
opened
3 weeks ago
by
zedshaw
In worldbuilder.cpp:95 I need to use a new component instead of using an inventory_count setting.
#71
opened
3 weeks ago
by
zedshaw
Rayview is rendering the sprites way too much
#70
opened
3 weeks ago
by
zedshaw
Document main_ui.plan_rotate and raycaster.plan_rotate better
#69
opened
1 month ago
by
zedshaw
Calculate compass_dir/direction in rayview and put in Position
#68
opened
1 month ago
by
zedshaw
Get rid of "id" in tiles.json
#67
opened
1 month ago
by
zedshaw
The map should really be a component like Rectangle
#66
opened
1 month ago
by
zedshaw
map.hpp:EntityGrid has to exist already
#65
opened
1 month ago
by
zedshaw
The icongen.cpp will make the last square in the map_tile.png black before moving to centered tiles
#63
opened
1 month ago
by
zedshaw
Investigate sf::RenderTexture in rayview
#61
opened
1 month ago
by
zedshaw
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