Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/point.hpp

19 lines
342 B

#pragma once
#include <vector>
struct Point {
size_t x = 0;
size_t y = 0;
bool operator==(const Point& other) const {
return other.x == x && other.y == y;
}
};
typedef std::vector<Point> PointList;
struct PointHash {
size_t operator()(const Point& p) const {
return std::hash<int>()(p.x) ^ std::hash<int>()(p.y);
}
};