Move gui_fsm to fsm but this causes some problems.

master
Zed A. Shaw 1 day ago
parent cc44c9d37a
commit bed5ce22d2
  1. 2
      autowalker.hpp
  2. 6
      gui/fsm.cpp
  3. 2
      gui/fsm.hpp
  4. 10
      gui/loot_ui.cpp
  5. 2
      main.cpp
  6. 2
      meson.build

@ -1,7 +1,7 @@
#pragma once
#include "ai.hpp"
#include "gui/gui_fsm.hpp"
#include "gui/fsm.hpp"
struct InventoryStats;

@ -1,4 +1,4 @@
#include "gui_fsm.hpp"
#include "gui/fsm.hpp"
#include <iostream>
#include <chrono>
#include <numeric>
@ -325,10 +325,10 @@ namespace gui {
autowalking = true;
break;
case KEY::L:
event(Event::STAIRS_DOWN);
event(Event::LOOT_OPEN);
break;
case KEY::X:
event(Event::LOOT_OPEN);
event(Event::STAIRS_DOWN);
break;
default:
break; // ignored

@ -2,7 +2,7 @@
#include "constants.hpp"
#include "stats.hpp"
#include "levelmanager.hpp"
#include "fsm.hpp"
#include "../fsm.hpp"
#include "gui/debug_ui.hpp"
#include "gui/main_ui.hpp"
#include "gui/combat_ui.hpp"

@ -13,11 +13,11 @@ namespace gui {
RAY_VIEW_Y+RAY_VIEW_HEIGHT/2-200, 400, 400);
$gui.layout(
"[item_0 | item_1|item_2 | item_3]"
"[item_4 | item_5|item_6 | item_7]"
"[item_8 | item_9|item_10 | item_11]"
"[button_12|button_13|button_14|button_15]"
"[_ | *%(200)close|_ | _]"
"[item_0 | item_1 |item_2 | item_3 ]"
"[item_4 | item_5 |item_6 | item_7 ]"
"[item_8 | item_9 |item_10| item_11]"
"[item_12| item_13|item_14|item_15 ]"
"[_ | %(100,50)close| _]"
);
}

@ -1,4 +1,4 @@
#include "gui/gui_fsm.hpp"
#include "gui/fsm.hpp"
#include "textures.hpp"
#include "sound.hpp"
#include "autowalker.hpp"

@ -97,7 +97,7 @@ sources = [
'gui/combat_ui.cpp',
'gui/debug_ui.cpp',
'gui/guecstra.cpp',
'gui/gui_fsm.cpp',
'gui/fsm.cpp',
'gui/loot_ui.cpp',
'gui/main_ui.cpp',
'gui/overlay_ui.cpp',

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