Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/scratchpad
Zed A. Shaw ad38f575a3 Now the sprites are rendered in the 3d scene with just SFML sprites. 1 month ago
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fenster Reworked the files before the big cleanup of the code. 2 months ago
fenscaster.cpp Reworked the files before the big cleanup of the code. 2 months ago
fenstertest.cpp Basic fenster rewrite of the original sfml version, but need to bring back the keyboard controls. 2 months ago
pycaster.py Reworked the files before the big cleanup of the code. 2 months ago
quickcg.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
quickcg.h First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
raycaster.cpp Reworked the files before the big cleanup of the code. 2 months ago
raycaster_flat.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
raycaster_floor.cpp Implemented the next part of the tutorial with floors and ceilings. 2 months ago
raycaster_pixels.cpp Reworked the files before the big cleanup of the code. 2 months ago
raycaster_sprites.cpp Now the sprites are rendered in the 3d scene with just SFML sprites. 1 month ago
raycaster_textured.cpp Reworked the files before the big cleanup of the code. 2 months ago
sdlprog.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago
timcaster.cpp First cut at a replica of the python raycaster. Left side almost works the same but have to sort out math differences. 2 months ago