Zed A. Shaw
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50c0ee3424
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Reworked the builder code to setup for more async running of the build.
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3 months ago |
Zed A. Shaw
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bc3790efd3
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Forgot file, it will go away soon though.
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3 months ago |
Zed A. Shaw
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0bac4dbfd9
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First step in refactoring out the build running from the gui for later thread fiascos.
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3 months ago |
Zed A. Shaw
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b0c9fefa9b
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Completely purge the coroutine stuff from the project.
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3 months ago |
Zed A. Shaw
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453c50c563
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Big cleanup of rampant using std.
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3 months ago |
Zed A. Shaw
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fcd1225370
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Last commit didn't build, this fixes it but next I'm removing it.
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3 months ago |
Zed A. Shaw
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cacf72604f
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Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
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3 months ago |
Zed A. Shaw
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8f7235ade1
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Coroutines mostly working, although not nearly as fancy as cppcoro. I'll try them out in my code and if I like it I'll probably just go use cppcoro.
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3 months ago |
Zed A. Shaw
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daf9a3cc07
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Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
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3 months ago |
Zed A. Shaw
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8d1570f44a
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Figured out threads for the next round.
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3 months ago |
Zed A. Shaw
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fdb3f24377
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Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
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3 months ago |
Zed A. Shaw
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8edb37ceb4
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Tried to avoid makefile for as long as possible but it's just too useful.
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3 months ago |
Zed A. Shaw
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4bd2d12219
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The new SFMLGui is now worked into the code and barely works. Cleanup is next.
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3 months ago |
Zed A. Shaw
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70d1389c54
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Move the GUI to its own file for the next stage.
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3 months ago |
Zed A. Shaw
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58a5a415ec
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Now using a simple text size grid system for laying out the GUI.
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3 months ago |
Zed A. Shaw
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fda281be1d
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Refactored into a class.
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3 months ago |
Zed A. Shaw
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846d5964fe
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GUI mostly laid out but the code needs more refining and cleanup. Currently it creates too many assets in the render function.
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3 months ago |
Zed A. Shaw
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e7a226f1db
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Log window is now working.
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3 months ago |
Zed A. Shaw
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8707982907
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Have a basic template for the gui up, but obviously not using it right. The ImGui does pop up when I hit space, but fails a second time claiming I need to run render again. Needs more research.
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3 months ago |
Zed A. Shaw
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df6944b0fb
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A really bad quick SFML based UI to get started with the FTXUI removal, and a slight reworking of the default .tarpit.json so that it's just a sample and I can use my own config for my dev and have different sounds.
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3 months ago |
Zed A. Shaw
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015b4aac45
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Basic sfml window going for the gui redesign.
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3 months ago |
Zed A. Shaw
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29a6a565d9
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Document the config file real quick.
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3 months ago |
Zed A. Shaw
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fee724e637
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Fix a bug where a failinb build that causes death would play both the death sound and build failed sound.
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3 months ago |
Zed A. Shaw
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e8163bbeaf
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Make some temporary sounds for each of the build actions.
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3 months ago |
Zed A. Shaw
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eb6c7b0e33
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Working config file also configures the build and git dir.
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3 months ago |
Zed A. Shaw
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90f4f727ba
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I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used.
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3 months ago |
Zed A. Shaw
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268d8abf52
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Sounds are working...BUT...I have to make ones I own so hang on until I do that.
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3 months ago |
Zed A. Shaw
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7309ec2f40
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Now I can play a sound! Yay!
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3 months ago |
Zed A. Shaw
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f83c0c7ff9
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Rework the GUI so that I can place my face while I stream.
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3 months ago |
Zed A. Shaw
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07677068ab
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Reformat.
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3 months ago |
Zed A. Shaw
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f56fd26e85
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Forgot the libgit2 patch.
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3 months ago |
Zed A. Shaw
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8f48627c72
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Rough cut on install instructions.
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3 months ago |
Zed A. Shaw
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f73d3fbfd8
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Added in an openal dependency for today's stream.
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3 months ago |
Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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3 months ago |
Zed A. Shaw
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a13704fe33
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Got a simple GUI layout working for the most part.
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3 months ago |
Zed A. Shaw
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4520e20ab7
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Improve the GameEngine test.
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3 months ago |
Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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3 months ago |
Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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3 months ago |
Zed A. Shaw
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b9e9119832
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A bit less wait time before running the build so it's more responsive.
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3 months ago |
Zed A. Shaw
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ceba46c658
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GUI is now in its own unit.
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3 months ago |
Zed A. Shaw
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6d4aa9390a
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First kind of working FTXUI for the game.
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3 months ago |
Zed A. Shaw
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6fc74ca199
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DBC didn't work on its own. Needed the functional stuff to get the lambdas.
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3 months ago |
Zed A. Shaw
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9cc6724df8
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Sort of working scrolling window thing.
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3 months ago |
Zed A. Shaw
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4227ee1cdc
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Use an ostringstream for the output and make the test actually confirm the results.
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3 months ago |
Zed A. Shaw
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38104f60f3
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Looks like the brainfuck is working. It can do a hello world program.
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3 months ago |
Zed A. Shaw
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5b18849ddc
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Just a little cleanup before getting serious again.
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3 months ago |
Zed A. Shaw
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52b59d38ad
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Move the tests to catch2 so I can get tap output for the game.
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4 months ago |
Zed A. Shaw
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1fb99618bf
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A simple brainfuck interpreter for the game's idea.
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4 months ago |
Zed A. Shaw
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984031bf33
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Test passes now, and most of the gear is working, but now I think I can't use doctest because it doesn't support TAP output.
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4 months ago |
Zed A. Shaw
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440be444ea
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Moved the game engine into its own unit and then made a failing test for it.
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4 months ago |