Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.

master
Zed A. Shaw 3 months ago
parent 8f7235ade1
commit cacf72604f
  1. 39
      builder.cpp
  2. 3
      builder.hpp
  3. 3
      coro.hpp
  4. 3
      corotest.cpp
  5. 2
      gui.cpp
  6. 3
      meson.build

@ -2,6 +2,7 @@
#include "dbc.hpp"
#include "watcher.hpp"
#include "game_engine.hpp"
#include "coro.hpp"
#include <chrono> // for milliseconds
#include <efsw/efsw.hpp>
#include <fmt/chrono.h>
@ -16,7 +17,6 @@
#include <stdio.h>
#include <stdlib.h> // for EXIT_SUCCESS
#include <string> // for operator+, to_string
#include <thread> // for sleep_for
#include <unistd.h>
#include <vector>
#include <nlohmann/json.hpp>
@ -36,24 +36,32 @@ Builder::Builder(GUI &g, GameEngine &engine) : gui(g), game(engine) {
config["build_cmd"].template get_to<string>(build_cmd);
}
void Builder::run_build() {
Task<unsigned> Builder::run_build() {
regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
char buffer[BUF_MAX]; // BUF_MAX is a define already?
ofstream stats_out;
co_await Pass{};
stats_out.open("stats.csv", ios::out | ios::app);
std::time_t tstamp = std::time(nullptr);
dbc::check(stats_out.good(), "Error opening stats.csv file.");
dbc::pre("simple test", [&]() { return stats_out.good(); });
co_yield 1;
// need to catch the error message when the command is bad
FILE *build_out = popen(build_cmd.c_str(), "r");
dbc::check(build_out != nullptr, "Failed to run command.");
co_yield 2;
game.start_round();
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
co_yield 3;
string line(buffer); // yeah, that's probably a problem
cerr << buffer;
@ -82,8 +90,11 @@ void Builder::run_build() {
gui.you_died();
}
}
co_yield 4;
}
co_yield 3;
game.end_round();
int rc = pclose(build_out);
@ -96,6 +107,8 @@ void Builder::run_build() {
stats_out.close();
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
co_return 1000;
}
void Builder::run() {
@ -117,22 +130,28 @@ void Builder::run() {
gui.output(format("Watching directory {} for changes...", git_path));
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
auto build_task = run_build();
int rc = gui.main_loop(game, [&] {
fileWatcher->watch();
if(listener->changes) {
gui.building();
std::this_thread::sleep_for(std::chrono::milliseconds(100));
gui.output(format("CHANGES! Running build {}", build_cmd));
run_build();
if(game.is_dead()) {
gui.output("!!!! YOU DIED! !!!! Learn to code luser.");
game.reset();
if(!build_task.done()) {
unsigned point = build_task();
} else {
if(game.is_dead()) {
gui.output("!!!! YOU DIED! !!!! Learn to code luser.");
game.reset()
}
listener->reset_state();
gui.output("^^^^^^^^^^^ END ^^^^^^^^^^^");
build_task.destroy();
build_task = run_build();
}
listener->reset_state();
gui.output("^^^^^^^^^^^ END ^^^^^^^^^^^");
}
return 0;

@ -1,6 +1,7 @@
#pragma once
#include "gui.hpp"
#include "game_engine.hpp"
#include "coro.hpp"
class Builder {
GUI gui;
@ -12,7 +13,7 @@ class Builder {
Builder(GUI &g, GameEngine &engine);
void run_build();
Task<unsigned> run_build();
void run();
};

@ -102,3 +102,6 @@ struct Task {
}
}
};
struct Pass : std::suspend_always {
};

@ -5,7 +5,7 @@
Task<unsigned> task_test()
{
co_await std::suspend_always{};
co_await Pass{};
for (unsigned i = 0; i < 3; ++i)
co_yield i;
@ -15,7 +15,6 @@ Task<unsigned> task_test()
int main()
{
const int task_count = 4;
vector<Task<unsigned>> tasks;

@ -55,7 +55,7 @@ int GUI::main_loop(GameEngine &game, std::function<bool()> runner) {
gui.startup();
while (gui.is_open()) {
while(gui.is_open()) {
bool result = runner();
gui.handle_events();
gui.update_entities();

@ -32,7 +32,8 @@ executable('escape_turings_tarpit',
'builder.cpp',
'sfmlgui.cpp',
'escape_turings_tarpit.cpp'],
dependencies: dependencies)
dependencies: dependencies,
cpp_args: '-fcoroutines')
executable('regtest', 'regtest.cpp',
dependencies: [fmt])

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