Completely purge the coroutine stuff from the project.

master
Zed A. Shaw 2 months ago
parent 453c50c563
commit b0c9fefa9b
  1. 37
      builder.cpp
  2. 3
      builder.hpp
  3. 3
      meson.build

@ -2,7 +2,6 @@
#include "dbc.hpp"
#include "watcher.hpp"
#include "game_engine.hpp"
#include "coro.hpp"
#include <chrono> // for milliseconds
#include <efsw/efsw.hpp>
#include <fmt/chrono.h>
@ -27,7 +26,9 @@ using namespace nlohmann;
#define BUF_MAX 1024
Builder::Builder(GUI &g, GameEngine &engine) : gui(g), game(engine) {
Builder::Builder(GUI &g, GameEngine &engine)
: gui(g), game(engine)
{
std::ifstream infile(".tarpit.json");
json config = json::parse(infile);
@ -35,13 +36,12 @@ Builder::Builder(GUI &g, GameEngine &engine) : gui(g), game(engine) {
config["build_cmd"].template get_to<string>(build_cmd);
}
Task<unsigned> Builder::run_build() {
void Builder::run_build() {
std::regex err_re("(.*?):([0-9]+):([0-9]+):\\s*(.*?):\\s*(.*)\n*");
char buffer[BUF_MAX]; // BUF_MAX is a define already?
std::ofstream stats_out;
co_await Pass{};
stats_out.open("stats.csv", std::ios::out | std::ios::app);
std::time_t tstamp = std::time(nullptr);
@ -49,18 +49,15 @@ Task<unsigned> Builder::run_build() {
dbc::check(stats_out.good(), "Error opening stats.csv file.");
dbc::pre("simple test", [&]() { return stats_out.good(); });
co_yield 1;
// need to catch the error message when the command is bad
FILE *build_out = popen(build_cmd.c_str(), "r");
dbc::check(build_out != nullptr, "Failed to run command.");
co_yield 2;
game.start_round();
while(fgets(buffer, BUF_MAX, build_out) != nullptr) {
co_yield 3;
string line(buffer); // yeah, that's probably a problem
std::smatch err;
@ -87,10 +84,8 @@ Task<unsigned> Builder::run_build() {
gui.you_died();
}
}
co_yield 4;
}
co_yield 3;
game.end_round();
@ -104,8 +99,6 @@ Task<unsigned> Builder::run_build() {
stats_out.close();
dbc::post("a post test", [&]() { return !stats_out.is_open(); });
co_return 1000;
}
void Builder::run() {
@ -127,8 +120,6 @@ void Builder::run() {
gui.output(format("Watching directory {} for changes...", git_path));
efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true);
auto build_task = run_build();
int rc = gui.main_loop(game, [&] {
fileWatcher->watch();
@ -136,19 +127,15 @@ void Builder::run() {
gui.building();
gui.output(format("CHANGES! Running build {}", build_cmd));
if(!build_task.done()) {
unsigned point = build_task();
} else {
if(game.is_dead()) {
gui.output("!!!! YOU DIED! !!!! Learn to code luser.");
game.reset();
}
listener->reset_state();
gui.output("^^^^^^^^^^^ END ^^^^^^^^^^^");
build_task.destroy();
build_task = run_build();
run_build();
if(game.is_dead()) {
gui.output("!!!! YOU DIED! !!!! Learn to code luser.");
game.reset();
}
listener->reset_state();
gui.output("^^^^^^^^^^^ END ^^^^^^^^^^^");
}
return 0;

@ -1,7 +1,6 @@
#pragma once
#include "gui.hpp"
#include "game_engine.hpp"
#include "coro.hpp"
using std::string;
@ -15,7 +14,7 @@ class Builder {
Builder(GUI &g, GameEngine &engine);
Task<unsigned> run_build();
void run_build();
void run();
};

@ -32,8 +32,7 @@ executable('escape_turings_tarpit',
'builder.cpp',
'sfmlgui.cpp',
'escape_turings_tarpit.cpp'],
dependencies: dependencies,
cpp_args: '-fcoroutines')
dependencies: dependencies)
executable('regtest', 'regtest.cpp',
dependencies: [fmt])

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