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#include <SFML/Audio.hpp> |
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#include <thread> // for sleep_for |
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#include <iostream> |
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#include <fmt/core.h> |
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#include <chrono> |
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int main(int argc, char *argv[]) { |
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sf::SoundBuffer buffer; |
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sf::Sound click; |
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if(argc != 2) { |
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fmt::println("USAGE: audiotest click.mp3"); |
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return 0; |
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} |
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const char *in_file = argv[1]; |
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if(!buffer.loadFromFile(in_file)) { |
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fmt::println("Failed to load {}", in_file); |
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} |
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click.setBuffer(buffer); |
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fmt::println("Playing {}. Hit ctrl-c to exit.", in_file); |
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while(true) { |
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click.play(); |
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std::this_thread::sleep_for(std::chrono::milliseconds(1000)); |
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} |
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return 0; |
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} |
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