Basic sfml window going for the gui redesign.

master
Zed A. Shaw 4 months ago
parent 29a6a565d9
commit 015b4aac45
  1. 6
      meson.build
  2. 2
      scripts/reset_build.ps1
  3. 2
      scripts/reset_build.sh
  4. 102
      sfmltest.cpp

@ -21,11 +21,12 @@ ftxui_component = dependency('ftxui-component')
catch2 = dependency('catch2-with-main')
sfml = dependency('sfml')
json = dependency('nlohmann_json')
imgui = dependency('imgui-sfml')
dependencies = [
fmt, libgit2package_dep, efsw_dep,
ftxui_screen, ftxui_dom, ftxui_component,
sfml, json
sfml, imgui, json
]
executable('escape_turings_tarpit',
@ -51,6 +52,9 @@ executable('audiotest', 'audiotest.cpp',
executable('jsontest', 'jsontest.cpp',
dependencies: dependencies)
executable('sfmltest', 'sfmltest.cpp',
dependencies: dependencies)
runtests = executable('runtests', [
'game_engine.cpp',
'tests/game_engine.cpp'],

@ -16,6 +16,8 @@ meson wrap install flac
meson wrap install freetype2
meson wrap install openal-soft
meson wrap install sfml
meson wrap install imgui
meson wrap install imgui-sfml
meson wrap install nlohmann_json
# $env:CC="clang"
# $env:CXX="clang++"

@ -18,6 +18,8 @@ meson wrap install ogg
meson wrap install flac
meson wrap install freetype2
meson wrap install openal-soft
meson wrap install imgui
meson wrap install sfml
meson wrap install imgui-sfml
meson wrap install nlohmann_json
meson setup builddir

@ -0,0 +1,102 @@
#include "imgui.h"
#include "imgui-SFML.h"
#define _USE_MATH_DEFINES
#include <math.h>
#include <fmt/core.h>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RenderWindow.hpp>
#include <SFML/System.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Window/Event.hpp>
constexpr int FPS=30;
constexpr int X_DIM = 1920 / 2;
constexpr int Y_DIM = 1080 / 2;
void ImGui_setup(sf::RenderWindow &window) {
bool res = ImGui::SFML::Init(window);
fmt::println("IMGUI returned {}", res);
}
void ImGui_update(sf::RenderWindow &window, sf::Clock &deltaClock, sf::Time &tick) {
ImGui::SFML::Update(window, deltaClock.restart());
// ImGui::ShowDemoWindow();
ImGui::Begin("Clock");
sf::Vector2u size = window.getSize();
ImGui::SetWindowPos(ImVec2(size.x - 150, 0));
ImGui::SetWindowSize(ImVec2(150, 50));
std::string msg = fmt::format("Time: {}\n", tick.asSeconds());
ImGui::Button(msg.c_str());
ImGui::End();
}
void Window_update(sf::RenderWindow &window) {
window.clear();
ImGui::SFML::Render(window);
window.display();
}
void Handle_events(sf::RenderWindow &window) {
sf::Event event;
// is this a main event loop
while (window.pollEvent(event)) {
ImGui::SFML::ProcessEvent(window, event);
switch(event.type) {
case sf::Event::Closed:
fmt::print("Exiting...\n");
window.close();
break;
case sf::Event::KeyPressed:
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
window.close();
}
break;
default:
// do nothing
break;
}
}
}
sf::Time Update_entities(sf::RenderWindow &window, sf::Clock &clock, sf::Clock &deltaClock, sf::Time &tick) {
sf::Vector2u winSize = window.getSize();
float timeStep = 1.0f / FPS;
sf::Time since = clock.getElapsedTime();
sf::Time nextTick = since - tick > sf::seconds(1) ? since : tick;
ImGui_update(window, deltaClock, tick);
Window_update(window);
return nextTick;
}
int main() {
fmt::print("Setting up a window for you...\n");
sf::ContextSettings settings;
settings.antialiasingLevel = 8;
sf::RenderWindow window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings);
window.setPosition({.x=0,.y=0});
window.setFramerateLimit(FPS);
window.setVerticalSyncEnabled(true);
ImGui_setup(window);
sf::Clock deltaClock;
sf::Clock clock;
sf::Time tick = clock.getElapsedTime();
while (window.isOpen()) {
Handle_events(window);
// preparing for refactoring this into a class or struct for everything
tick = Update_entities(window, clock, deltaClock, tick);
}
ImGui::SFML::Shutdown();
}
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