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@ -1,17 +1,33 @@ |
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#include <iostream> |
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#include <fstream> |
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#include <fmt/core.h> |
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#include <fmt/color.h> |
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#include <fmt/chrono.h> |
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#include <string> |
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#include "dbc.hpp" |
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#include "game_engine.hpp" |
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#include <unistd.h> |
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#include <stdio.h> |
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#include <git2.h> |
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#include <chrono> // for milliseconds |
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#include <efsw/efsw.hpp> |
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#include <regex> |
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#include <filesystem> |
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#include <fmt/chrono.h> |
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#include <fmt/color.h> |
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#include <fmt/core.h> |
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#include <fmt/core.h> |
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#include <fstream> |
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#include <ftxui/component/event.hpp> // for Event |
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#include <ftxui/component/mouse.hpp> // for ftxui |
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#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border |
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#include <git2.h> |
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#include <iostream> |
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#include <memory> // for allocator, shared_ptr |
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#include <regex> |
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#include <stdio.h> |
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#include <stdlib.h> // for EXIT_SUCCESS |
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#include <string> // for operator+, to_string |
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#include <thread> // for sleep_for |
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#include <unistd.h> |
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#include <vector> |
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#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|= |
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#include "ftxui/component/loop.hpp" // for Loop |
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive |
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using namespace ftxui; |
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using namespace std; |
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using namespace std; |
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using namespace fmt; |
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@ -19,8 +35,14 @@ namespace fs = std::filesystem; |
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const auto ERROR = fmt::emphasis::bold | fg(fmt::color::red); |
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vector<string> lines; |
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#define BUF_MAX 1024 |
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void output(const string &msg) { |
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lines.push_back(msg); |
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} |
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class UpdateListener : public efsw::FileWatchListener { |
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public: |
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bool changes = false; |
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@ -49,11 +71,9 @@ class UpdateListener : public efsw::FileWatchListener { |
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dbc::check(rc == 0, "git ignored failed."); |
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if(!ignored) { |
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println("\nCHANGE: filename={} .gitignored?={}", full_path.c_str(), ignored); |
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output(format("\nCHANGE: filename={} .gitignored?={}", full_path.c_str(), ignored)); |
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changes = changes || !ignored; |
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} else { |
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print("."); |
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} |
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} |
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@ -95,13 +115,13 @@ void run_build(GameEngine &game, const char* command) { |
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lnumber, col, type, message); |
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stats_out << result; |
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print(ERROR, "\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message); |
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output(format("\nHIT WITH {} @ {}:{}:{} {}", type, file_name, lnumber, col, message)); |
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game.hit(type); |
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// refactor this
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if(game.is_dead()) { |
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print(ERROR, "YOU DIED!\n"); |
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output(format("YOU DIED!\n")); |
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} |
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} |
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} |
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@ -110,6 +130,89 @@ void run_build(GameEngine &game, const char* command) { |
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dbc::post("a post test", [&]() { return !stats_out.is_open(); }); |
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} |
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ButtonOption Style() { |
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auto option = ButtonOption::Animated(); |
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option.transform = [](const EntryState& s) { |
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auto element = paragraph(s.label); |
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if (s.focused) { |
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element |= bold; |
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} |
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return element | center | borderEmpty | flex; |
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}; |
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return option; |
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} |
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int main_loop(UpdateListener* listener, efsw::FileWatcher* fileWatcher, GameEngine &game, const char *build_cmd) { |
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auto screen = ScreenInteractive::Fullscreen(); |
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screen.TrackMouse(true); |
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// Create a component counting the number of frames drawn and event handled.
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float scroll_x = 0.1; |
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float scroll_y = 1.0; |
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auto status = Renderer([&] { |
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return vbox({ |
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paragraph(fmt::format("HP {}", game.hit_points)), |
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separator(), |
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hbox({ |
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text("HP"), |
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gauge(game.hit_points / 100.0f), |
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}), |
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}); |
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}); |
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auto content = Renderer([&] { |
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vector<Element> output; |
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for(const auto line : lines) { |
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output.push_back(text(line)); |
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} |
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return vbox(output); |
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}); |
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auto scrollable_content = Renderer(content, |
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[&, content] { |
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return content->Render() |
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| focusPositionRelative(scroll_x, scroll_y) |
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| frame | flex; |
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}); |
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auto component = Renderer(scrollable_content, [&] { |
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return vbox({ |
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status->Render(), |
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separator(), |
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scrollable_content->Render() | vscroll_indicator | yframe | size(HEIGHT, LESS_THAN, 20), |
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}) | |
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border; |
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}); |
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component |= CatchEvent([&](Event) -> bool { |
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return false; |
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}); |
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Loop loop(&screen, component); |
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while (!loop.HasQuitted()) { |
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fileWatcher->watch(); |
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if(listener->changes) { |
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std::this_thread::sleep_for(std::chrono::milliseconds(1000)); |
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output(format("CHANGES! Running build {}", build_cmd)); |
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run_build(game, build_cmd); |
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listener->reset_state(); |
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} |
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loop.RunOnce(); |
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screen.Post(Event::Custom); |
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std::this_thread::sleep_for(std::chrono::milliseconds(10)); |
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} |
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return EXIT_SUCCESS; |
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} |
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int main(int argc, char *argv[]) |
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{ |
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git_repository* repo = nullptr; |
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@ -119,7 +222,7 @@ int main(int argc, char *argv[]) |
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const char *git_path = argv[1]; |
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const char *build_cmd = argv[2]; |
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println("Using build command: {}", build_cmd); |
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output(format("Using build command: {}", build_cmd)); |
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efsw::FileWatcher* fileWatcher = new efsw::FileWatcher(); |
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dbc::check(fileWatcher != nullptr, "Failed to create filewatcher."); |
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@ -131,27 +234,17 @@ int main(int argc, char *argv[]) |
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UpdateListener* listener = new UpdateListener(repo); |
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dbc::check(listener != nullptr, "Failed to create listener."); |
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print("Watching directory {} for changes...\n", git_path); |
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output(format("Watching directory {} for changes...\n", git_path)); |
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efsw::WatchID wid = fileWatcher->addWatch(git_path, listener, true); |
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GameEngine game{100}; |
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while(true) { |
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print("WAITING...\r"); |
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fileWatcher->watch(); |
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if(listener->changes) { |
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sleep(1); |
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println("CHANGES! Running build {}", build_cmd); |
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run_build(game, build_cmd); |
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listener->reset_state(); |
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} |
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sleep(1); |
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} |
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int rc = main_loop(listener, fileWatcher, game, build_cmd); |
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dbc::check(rc == 0, "Invalid return from main_loop."); |
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git_libgit2_shutdown(); |
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} catch(dbc::Error &err) { |
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print("ERROR: {}\n", err.message); |
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output(format("ERROR: {}\n", err.message)); |
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if(repo != nullptr) git_repository_free(repo); |
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git_libgit2_shutdown(); |
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return 1; |
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