Improve the GameEngine test.

master
Zed A. Shaw 4 months ago
parent c52bc8fafd
commit 4520e20ab7
  1. 23
      tests/game_engine.cpp

@ -41,10 +41,31 @@ TEST_CASE("brainfuck loop test", "[brainfuck]") {
REQUIRE(output == expected);
}
TEST_CASE("game engine can start and take hit", "[brainfuck]") {
TEST_CASE("game engine can start and take hit", "[game_engine]") {
// test fails on purpose right now
GameEngine game{4};
string err{"error"};
game.start_round();
game.hit(err);
game.end_round();
REQUIRE(game.is_dead() == true);
}
TEST_CASE("", "[game_engine]") {
// test fails on purpose right now
GameEngine game{100};
string err{"error"};
game.start_round();
game.hit(err);
game.end_round();
REQUIRE(game.hit_points < 100);
REQUIRE(game.is_dead() == false);
game.start_round();
game.end_round();
REQUIRE(game.hit_points == 100);
REQUIRE(game.is_dead() == false);
}

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