58 Commits (fcd1225370612a4deb5b821b7245345113614bd2)
 

Author SHA1 Message Date
Zed A. Shaw fcd1225370 Last commit didn't build, this fixes it but next I'm removing it. 2 months ago
Zed A. Shaw cacf72604f Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff. 3 months ago
Zed A. Shaw 8f7235ade1 Coroutines mostly working, although not nearly as fancy as cppcoro. I'll try them out in my code and if I like it I'll probably just go use cppcoro. 3 months ago
Zed A. Shaw daf9a3cc07 Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like. 3 months ago
Zed A. Shaw 8d1570f44a Figured out threads for the next round. 3 months ago
Zed A. Shaw fdb3f24377 Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit. 3 months ago
Zed A. Shaw 8edb37ceb4 Tried to avoid makefile for as long as possible but it's just too useful. 3 months ago
Zed A. Shaw 4bd2d12219 The new SFMLGui is now worked into the code and barely works. Cleanup is next. 3 months ago
Zed A. Shaw 70d1389c54 Move the GUI to its own file for the next stage. 3 months ago
Zed A. Shaw 58a5a415ec Now using a simple text size grid system for laying out the GUI. 3 months ago
Zed A. Shaw fda281be1d Refactored into a class. 3 months ago
Zed A. Shaw 846d5964fe GUI mostly laid out but the code needs more refining and cleanup. Currently it creates too many assets in the render function. 3 months ago
Zed A. Shaw e7a226f1db Log window is now working. 3 months ago
Zed A. Shaw 8707982907 Have a basic template for the gui up, but obviously not using it right. The ImGui does pop up when I hit space, but fails a second time claiming I need to run render again. Needs more research. 3 months ago
Zed A. Shaw df6944b0fb A really bad quick SFML based UI to get started with the FTXUI removal, and a slight reworking of the default .tarpit.json so that it's just a sample and I can use my own config for my dev and have different sounds. 3 months ago
Zed A. Shaw 015b4aac45 Basic sfml window going for the gui redesign. 3 months ago
Zed A. Shaw 29a6a565d9 Document the config file real quick. 3 months ago
Zed A. Shaw fee724e637 Fix a bug where a failinb build that causes death would play both the death sound and build failed sound. 3 months ago
Zed A. Shaw e8163bbeaf Make some temporary sounds for each of the build actions. 3 months ago
Zed A. Shaw eb6c7b0e33 Working config file also configures the build and git dir. 3 months ago
Zed A. Shaw 90f4f727ba I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used. 3 months ago
Zed A. Shaw 268d8abf52 Sounds are working...BUT...I have to make ones I own so hang on until I do that. 3 months ago
Zed A. Shaw 7309ec2f40 Now I can play a sound! Yay! 3 months ago
Zed A. Shaw f83c0c7ff9 Rework the GUI so that I can place my face while I stream. 3 months ago
Zed A. Shaw 07677068ab Reformat. 3 months ago
Zed A. Shaw f56fd26e85 Forgot the libgit2 patch. 3 months ago
Zed A. Shaw 8f48627c72 Rough cut on install instructions. 3 months ago
Zed A. Shaw f73d3fbfd8 Added in an openal dependency for today's stream. 3 months ago
Zed A. Shaw 9a012813ae Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally. 3 months ago
Zed A. Shaw a13704fe33 Got a simple GUI layout working for the most part. 3 months ago
Zed A. Shaw 4520e20ab7 Improve the GameEngine test. 3 months ago
Zed A. Shaw c52bc8fafd Make the game engine use a start/end round and do healing if you don't make any mistakes. 3 months ago
Zed A. Shaw e35536c7e3 More refactoring in prep for a real design. 3 months ago
Zed A. Shaw b9e9119832 A bit less wait time before running the build so it's more responsive. 3 months ago
Zed A. Shaw ceba46c658 GUI is now in its own unit. 3 months ago
Zed A. Shaw 6d4aa9390a First kind of working FTXUI for the game. 3 months ago
Zed A. Shaw 6fc74ca199 DBC didn't work on its own. Needed the functional stuff to get the lambdas. 3 months ago
Zed A. Shaw 9cc6724df8 Sort of working scrolling window thing. 3 months ago
Zed A. Shaw 4227ee1cdc Use an ostringstream for the output and make the test actually confirm the results. 3 months ago
Zed A. Shaw 38104f60f3 Looks like the brainfuck is working. It can do a hello world program. 3 months ago
Zed A. Shaw 5b18849ddc Just a little cleanup before getting serious again. 3 months ago
Zed A. Shaw 52b59d38ad Move the tests to catch2 so I can get tap output for the game. 3 months ago
Zed A. Shaw 1fb99618bf A simple brainfuck interpreter for the game's idea. 3 months ago
Zed A. Shaw 984031bf33 Test passes now, and most of the gear is working, but now I think I can't use doctest because it doesn't support TAP output. 3 months ago
Zed A. Shaw 440be444ea Moved the game engine into its own unit and then made a failing test for it. 3 months ago
Zed A. Shaw fb5bf9d733 A quick and dirty test with doctest. Should be good enough. 3 months ago
Zed A. Shaw 4365bfa98d A thread version of a UI that updates the the background. 3 months ago
Zed A. Shaw 20999eddd7 Finally got the buttons working on a simple UI that also does other things behind the scenes. Need to study FTXUI more though as I didn't catch the error with Render(). 3 months ago
Zed A. Shaw aee2ac5b27 Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game. 4 months ago
Zed A. Shaw 00597c0aaa A bit of restructuring and some color output for fun. 4 months ago