parent
20999eddd7
commit
4365bfa98d
@ -0,0 +1,89 @@ |
||||
|
||||
// Copyright 2020 Arthur Sonzogni. All rights reserved.
|
||||
// Use of this source code is governed by the MIT license that can be found in
|
||||
// the LICENSE file.
|
||||
#include <stdlib.h> // for EXIT_SUCCESS |
||||
#include <chrono> // for milliseconds |
||||
#include <thread> // for sleep_for, thread |
||||
#include <fmt/core.h> |
||||
#include <ftxui/component/event.hpp> // for Event |
||||
#include <ftxui/component/mouse.hpp> // for ftxui |
||||
#include <ftxui/dom/elements.hpp> // for text, separator, Element, operator|, vbox, border |
||||
#include <memory> // for allocator, shared_ptr |
||||
#include <string> // for operator+, to_string |
||||
#include <thread> // for sleep_for |
||||
|
||||
#include "ftxui/component/component.hpp" // for CatchEvent, Renderer, operator|= |
||||
#include "ftxui/component/loop.hpp" // for Loop |
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive |
||||
|
||||
using namespace ftxui; |
||||
|
||||
ButtonOption Style() { |
||||
auto option = ButtonOption::Animated(); |
||||
option.transform = [](const EntryState& s) { |
||||
auto element = text(s.label); |
||||
if (s.focused) { |
||||
element |= bold; |
||||
} |
||||
return element | center | borderEmpty | flex; |
||||
}; |
||||
return option; |
||||
} |
||||
|
||||
int main() { |
||||
auto screen = ScreenInteractive::Fullscreen(); |
||||
|
||||
// Create a component counting the number of frames drawn and event handled.
|
||||
int custom_loop_count = 0; |
||||
int frame_count = 0; |
||||
int event_count = 0; |
||||
int hp = 100; |
||||
int row = 0; |
||||
auto hit_button = Button("Hit", [&] { hp -= 1; }, Style()); |
||||
auto hard_button = Button("Hard", [&] { hp -= 10; }, Style()); |
||||
auto heal_button = Button("Heal", [&] { hp += 10; }, Style()); |
||||
|
||||
auto buttons = Container::Horizontal({ |
||||
hit_button, hard_button, heal_button}, &row); |
||||
|
||||
auto component = Renderer(buttons, [&] { |
||||
frame_count++; |
||||
|
||||
return vbox({ |
||||
paragraph("I'm baby mustache hammock squid, stumptown echo park lumbersexual PBR&B glossier iceland pabst irony mlkshk skateboard migas kombucha. Lyft meggings organic tacos. IPhone microdosing bodega boys, fit locavore jawn cloud bread neutral milk hotel trust fund live-edge selfies portland lyft vice. Pug swag af slow-carb."), |
||||
separator(), |
||||
paragraph(fmt::format("HP {} frames {} events {} custom {}", |
||||
hp, frame_count, event_count, custom_loop_count)), |
||||
separator(), |
||||
hbox({ |
||||
text("HP"), |
||||
gauge(hp / 100.0f), |
||||
}), |
||||
separator(), |
||||
buttons->Render(), |
||||
}) | |
||||
border; |
||||
}); |
||||
|
||||
component |= CatchEvent([&](Event) -> bool { |
||||
event_count++; |
||||
return false; |
||||
}); |
||||
|
||||
Loop loop(&screen, component); |
||||
|
||||
std::atomic<bool> refresh_ui_continue = true; |
||||
std::thread refresh_ui([&] { |
||||
while(refresh_ui_continue) { |
||||
screen.Post(Event::Custom); |
||||
std::this_thread::sleep_for(std::chrono::milliseconds(10)); |
||||
} |
||||
}); |
||||
|
||||
screen.Loop(component); |
||||
refresh_ui_continue = false; |
||||
refresh_ui.join(); |
||||
|
||||
return EXIT_SUCCESS; |
||||
} |
Loading…
Reference in new issue