73 Commits (c0ad0c8d236ab864486d5ecfb84367958839653a)
 

Author SHA1 Message Date
Zed A. Shaw c0ad0c8d23 Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend. 4 weeks ago
Zed A. Shaw 1badbd5942 Improved the makefile dramatically and updated the README to use it. 4 weeks ago
Zed A. Shaw 152d4cf037 A bit more source refactoring. 4 weeks ago
Zed A. Shaw cc3bb171e1 Restructing the source layout to make it nicer. 4 weeks ago
Zed A. Shaw fff182b457 Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that. 4 weeks ago
Zed A. Shaw a7c5de6ac3 Builder is now using the FSM I wrote. Still not as clean as I like but big improvement. 4 weeks ago
Zed A. Shaw dcf1a4020d Extract the FSM before beginning to use it. 4 weeks ago
Zed A. Shaw b9025be45b After trying a few SFM libraries I found they're just too much for what I need, so here's the start of a simple one I can use. 4 weeks ago
Zed A. Shaw 356314406f Now using a std::async and future to do an async popen but I also need the FILE read in read_line to be async, so now I'm at a point where I have to refactor into a better statemachine. 4 weeks ago
Zed A. Shaw 501cb5fe25 Add information on configuration to the README.md 4 weeks ago
Zed A. Shaw 50c0ee3424 Reworked the builder code to setup for more async running of the build. 4 weeks ago
Zed A. Shaw bc3790efd3 Forgot file, it will go away soon though. 4 weeks ago
Zed A. Shaw 0bac4dbfd9 First step in refactoring out the build running from the gui for later thread fiascos. 4 weeks ago
Zed A. Shaw b0c9fefa9b Completely purge the coroutine stuff from the project. 4 weeks ago
Zed A. Shaw 453c50c563 Big cleanup of rampant using std. 4 weeks ago
Zed A. Shaw fcd1225370 Last commit didn't build, this fixes it but next I'm removing it. 1 month ago
Zed A. Shaw cacf72604f Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff. 1 month ago
Zed A. Shaw 8f7235ade1 Coroutines mostly working, although not nearly as fancy as cppcoro. I'll try them out in my code and if I like it I'll probably just go use cppcoro. 1 month ago
Zed A. Shaw daf9a3cc07 Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like. 1 month ago
Zed A. Shaw 8d1570f44a Figured out threads for the next round. 1 month ago
Zed A. Shaw fdb3f24377 Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit. 1 month ago
Zed A. Shaw 8edb37ceb4 Tried to avoid makefile for as long as possible but it's just too useful. 1 month ago
Zed A. Shaw 4bd2d12219 The new SFMLGui is now worked into the code and barely works. Cleanup is next. 1 month ago
Zed A. Shaw 70d1389c54 Move the GUI to its own file for the next stage. 1 month ago
Zed A. Shaw 58a5a415ec Now using a simple text size grid system for laying out the GUI. 1 month ago
Zed A. Shaw fda281be1d Refactored into a class. 1 month ago
Zed A. Shaw 846d5964fe GUI mostly laid out but the code needs more refining and cleanup. Currently it creates too many assets in the render function. 1 month ago
Zed A. Shaw e7a226f1db Log window is now working. 1 month ago
Zed A. Shaw 8707982907 Have a basic template for the gui up, but obviously not using it right. The ImGui does pop up when I hit space, but fails a second time claiming I need to run render again. Needs more research. 1 month ago
Zed A. Shaw df6944b0fb A really bad quick SFML based UI to get started with the FTXUI removal, and a slight reworking of the default .tarpit.json so that it's just a sample and I can use my own config for my dev and have different sounds. 1 month ago
Zed A. Shaw 015b4aac45 Basic sfml window going for the gui redesign. 1 month ago
Zed A. Shaw 29a6a565d9 Document the config file real quick. 1 month ago
Zed A. Shaw fee724e637 Fix a bug where a failinb build that causes death would play both the death sound and build failed sound. 1 month ago
Zed A. Shaw e8163bbeaf Make some temporary sounds for each of the build actions. 1 month ago
Zed A. Shaw eb6c7b0e33 Working config file also configures the build and git dir. 1 month ago
Zed A. Shaw 90f4f727ba I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used. 1 month ago
Zed A. Shaw 268d8abf52 Sounds are working...BUT...I have to make ones I own so hang on until I do that. 1 month ago
Zed A. Shaw 7309ec2f40 Now I can play a sound! Yay! 1 month ago
Zed A. Shaw f83c0c7ff9 Rework the GUI so that I can place my face while I stream. 2 months ago
Zed A. Shaw 07677068ab Reformat. 2 months ago
Zed A. Shaw f56fd26e85 Forgot the libgit2 patch. 2 months ago
Zed A. Shaw 8f48627c72 Rough cut on install instructions. 2 months ago
Zed A. Shaw f73d3fbfd8 Added in an openal dependency for today's stream. 2 months ago
Zed A. Shaw 9a012813ae Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally. 2 months ago
Zed A. Shaw a13704fe33 Got a simple GUI layout working for the most part. 2 months ago
Zed A. Shaw 4520e20ab7 Improve the GameEngine test. 2 months ago
Zed A. Shaw c52bc8fafd Make the game engine use a start/end round and do healing if you don't make any mistakes. 2 months ago
Zed A. Shaw e35536c7e3 More refactoring in prep for a real design. 2 months ago
Zed A. Shaw b9e9119832 A bit less wait time before running the build so it's more responsive. 2 months ago
Zed A. Shaw ceba46c658 GUI is now in its own unit. 2 months ago