A bit more source refactoring.

master
Zed A. Shaw 4 weeks ago
parent cc3bb171e1
commit 152d4cf037
  1. 4
      gui.cpp
  2. 2
      meson.build
  3. 24
      sfmlbackend.cpp
  4. 4
      sfmlbackend.hpp
  5. 12
      xmake.lua

@ -8,7 +8,7 @@
#include <SFML/Audio.hpp>
#include <nlohmann/json.hpp>
#include <fstream>
#include "sfmlgui.hpp"
#include "sfmlbackend.hpp"
#include "builder.hpp"
using std::string, std::vector;
@ -52,7 +52,7 @@ void GUI::output(const string msg) {
}
int GUI::main_loop(GameEngine &game, Builder &builder) {
auto gui = SFMLGui(game);
auto gui = SFMLBackend(game);
gui.startup();

@ -32,7 +32,7 @@ executable('escape_turings_tarpit',
'gui.cpp',
'watcher.cpp',
'builder.cpp',
'sfmlgui.cpp',
'sfmlbackend.cpp',
'escape_turings_tarpit.cpp'],
dependencies: dependencies)

@ -9,17 +9,17 @@
#include <SFML/Graphics/Text.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Window/Event.hpp>
#include "sfmlgui.hpp"
#include "sfmlbackend.hpp"
using namespace ImGui;
using std::string;
void SFMLGui::ImGui_setup() {
void SFMLBackend::ImGui_setup() {
bool res = SFML::Init(window);
fmt::println("IMGUI returned {}", res);
}
void SFMLGui::ImGui_update() {
void SFMLBackend::ImGui_update() {
sf::Vector2u size = window.getSize();
SFML::Update(window, deltaClock.restart());
@ -38,14 +38,14 @@ void SFMLGui::ImGui_update() {
End();
}
void SFMLGui::Window_update() {
void SFMLBackend::Window_update() {
if(show_build_log) {
SFML::Render(window);
}
window.display();
}
void SFMLGui::handle_events() {
void SFMLBackend::handle_events() {
sf::Event event;
// is this a main event loop
@ -87,7 +87,7 @@ sf::Vector2f translate(int x, int y) {
}
void SFMLGui::write_text(int x, int y, string content) {
void SFMLBackend::write_text(int x, int y, string content) {
sf::Vector2f position = translate(x,y);
sf::Text text;
text.setFont(font);
@ -98,7 +98,7 @@ void SFMLGui::write_text(int x, int y, string content) {
window.draw(text);
}
void SFMLGui::update_entities() {
void SFMLBackend::update_entities() {
window.clear();
sf::RectangleShape face_box(translate(X_ROWS/4, Y_LINES/2));
@ -135,19 +135,19 @@ void SFMLGui::update_entities() {
show_build_log = window_active_out;
}
SFMLGui::SFMLGui(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
SFMLBackend::SFMLBackend(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
{
}
void SFMLGui::update_log(std::vector<string> &lines) {
void SFMLBackend::update_log(std::vector<string> &lines) {
log.clear();
for(string &line : lines) {
log.push_back(line);
}
}
void SFMLGui::startup() {
void SFMLBackend::startup() {
fmt::print("Setting up a window for you...\n");
settings.antialiasingLevel = 8;
@ -162,10 +162,10 @@ void SFMLGui::startup() {
ImGui_setup();
}
bool SFMLGui::is_open() {
bool SFMLBackend::is_open() {
return window.isOpen();
}
void SFMLGui::shutdown() {
void SFMLBackend::shutdown() {
SFML::Shutdown();
}

@ -15,7 +15,7 @@ constexpr int TEXT_SIZE = 48;
constexpr int Y_LINES = 23;
constexpr int X_ROWS = 48;
class SFMLGui {
class SFMLBackend {
sf::ContextSettings settings;
sf::RenderWindow window;
sf::Clock clock;
@ -30,7 +30,7 @@ class SFMLGui {
std::vector<string> log;
public:
SFMLGui(GameEngine &g);
SFMLBackend(GameEngine &g);
void startup();

@ -1,12 +0,0 @@
add_requires(
"efsw",
"fmt",
{configs = {cxflags = "-DFMT_HEADER_ONLY"}})
target("watchgit")
set_kind("binary")
add_files("watchgit.cpp")
set_languages("c++20")
add_packages(
"fmt",
"efsw")
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