Zed A. Shaw
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62785d463c
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This is how you can lock meson build dependencies. Not sure why I didn't think of this before but you just put the .wrap files somewhere and instead of meson wrap install you copy them into subprojects.
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1 month ago |
Zed A. Shaw
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678f5cc917
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Quick fix for the clock to not start right away.
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2 months ago |
Zed A. Shaw
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fff4e0fbee
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Now have a timer going with some fancy buttons. Next step a pomodoro time that counts down and if you don't finish your task in that time you take big damage.
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2 months ago |
Zed A. Shaw
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47c9cb719e
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I now have a start/stop button for the pomodoro timer.
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2 months ago |
Zed A. Shaw
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e1c667d816
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The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing.
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2 months ago |
Zed A. Shaw
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581e5b4a60
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Simplify the color system by using a simple Values system for the dark to light.
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2 months ago |
Zed A. Shaw
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3cb4fcfeb5
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Stupid self-portrait for the game's 'bad guy'.
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2 months ago |
Zed A. Shaw
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37d28094ec
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Got some kind of jank button and mouse events coming in, now just need to connect them to the GUI to detect button presses and other interaction.
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2 months ago |
Zed A. Shaw
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9741df30ab
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Fix a typo.
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2 months ago |
Zed A. Shaw
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56663b9052
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Better UI layout and actually tracking deaths.
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2 months ago |
Zed A. Shaw
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662e4bf918
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Committed a broken file.
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2 months ago |
Zed A. Shaw
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95cd84b09d
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Get the build fail to actually play and keep the building sound looping until the build is done.
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2 months ago |
Zed A. Shaw
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2035a6dd00
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DBC now works and has a test.
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2 months ago |
Zed A. Shaw
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f632f2d5af
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FSM is now even cleaner, as long as you don't look at that CPP macro.
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2 months ago |
Zed A. Shaw
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c9425aebf9
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Refined the FSM to allow easily passing in data to the even handler and state functions.
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2 months ago |
Zed A. Shaw
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40ba7f0b66
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Logging for the FSM works better now.
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2 months ago |
Zed A. Shaw
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0aeb5b4ceb
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Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default.
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2 months ago |
Zed A. Shaw
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8df6898d0b
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Update status.
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2 months ago |
Zed A. Shaw
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0a9fa59365
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The game engine now has two bonuses for long build streaks. +10% max hp or 1 free death. I'll be adding more but that's enough to work on the real UI.
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2 months ago |
Zed A. Shaw
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07553400f5
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Test suite now accurately runs the GameEngine FSM for multiple rounds.
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2 months ago |
Zed A. Shaw
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07a212d9d7
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Share my status notes.
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2 months ago |
Zed A. Shaw
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ea89e083dd
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The std::async calls need a lock on them.
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2 months ago |
Zed A. Shaw
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4b2ed2951e
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Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data.
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2 months ago |
Zed A. Shaw
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9e6c05eccd
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GameEngine is now a state machine so I can push its design further and keep it solid.
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2 months ago |
Zed A. Shaw
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1c89afaee2
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Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code.
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2 months ago |
Zed A. Shaw
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7c9bea81b2
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The UI is _finally_ responsive while the builder runs.
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2 months ago |
Zed A. Shaw
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5ae24d9b0a
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Moved the main event loop out of GUI so it's not so tightly coupled to everything else.
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2 months ago |
Zed A. Shaw
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c0ad0c8d23
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Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend.
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2 months ago |
Zed A. Shaw
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1badbd5942
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Improved the makefile dramatically and updated the README to use it.
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2 months ago |
Zed A. Shaw
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152d4cf037
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A bit more source refactoring.
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2 months ago |
Zed A. Shaw
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cc3bb171e1
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Restructing the source layout to make it nicer.
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2 months ago |
Zed A. Shaw
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fff182b457
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Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
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2 months ago |
Zed A. Shaw
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a7c5de6ac3
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Builder is now using the FSM I wrote. Still not as clean as I like but big improvement.
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2 months ago |
Zed A. Shaw
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dcf1a4020d
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Extract the FSM before beginning to use it.
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2 months ago |
Zed A. Shaw
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b9025be45b
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After trying a few SFM libraries I found they're just too much for what I need, so here's the start of a simple one I can use.
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2 months ago |
Zed A. Shaw
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356314406f
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Now using a std::async and future to do an async popen but I also need the FILE read in read_line to be async, so now I'm at a point where I have to refactor into a better statemachine.
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2 months ago |
Zed A. Shaw
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501cb5fe25
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Add information on configuration to the README.md
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2 months ago |
Zed A. Shaw
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50c0ee3424
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Reworked the builder code to setup for more async running of the build.
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2 months ago |
Zed A. Shaw
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bc3790efd3
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Forgot file, it will go away soon though.
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2 months ago |
Zed A. Shaw
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0bac4dbfd9
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First step in refactoring out the build running from the gui for later thread fiascos.
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2 months ago |
Zed A. Shaw
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b0c9fefa9b
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Completely purge the coroutine stuff from the project.
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2 months ago |
Zed A. Shaw
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453c50c563
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Big cleanup of rampant using std.
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2 months ago |
Zed A. Shaw
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fcd1225370
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Last commit didn't build, this fixes it but next I'm removing it.
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2 months ago |
Zed A. Shaw
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cacf72604f
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Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
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3 months ago |
Zed A. Shaw
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8f7235ade1
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Coroutines mostly working, although not nearly as fancy as cppcoro. I'll try them out in my code and if I like it I'll probably just go use cppcoro.
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3 months ago |
Zed A. Shaw
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daf9a3cc07
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Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
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3 months ago |
Zed A. Shaw
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8d1570f44a
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Figured out threads for the next round.
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3 months ago |
Zed A. Shaw
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fdb3f24377
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Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
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3 months ago |
Zed A. Shaw
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8edb37ceb4
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Tried to avoid makefile for as long as possible but it's just too useful.
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3 months ago |
Zed A. Shaw
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4bd2d12219
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The new SFMLGui is now worked into the code and barely works. Cleanup is next.
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3 months ago |