Stupid self-portrait for the game's 'bad guy'.

master
Zed A. Shaw 2 months ago
parent 37d28094ec
commit 3cb4fcfeb5
  1. BIN
      assets/build_success.png
  2. 2
      gui.cpp
  3. 13
      sfmlbackend.cpp
  4. 4
      sfmlbackend.hpp
  5. 6
      status.txt
  6. 3
      tarpit_sample.json

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@ -7,8 +7,8 @@
#include <vector>
#include <SFML/Audio.hpp>
#include <nlohmann/json.hpp>
#include <fstream>
#include "builder.hpp"
#include <fstream>
#include <iostream>
using std::string, std::vector;

@ -10,6 +10,8 @@
#include <SFML/Window/Event.hpp>
#include <nlohmann/json.hpp>
#include "sfmlbackend.hpp"
#include <fstream>
#include <iostream>
using namespace fmt;
using namespace nlohmann;
@ -109,8 +111,9 @@ sf::RectangleShape SFMLBackend::box(int x, int y, int width, int height,
void SFMLBackend::update_entities() {
window.clear();
sf::RectangleShape face_box = box(2, 2,
X_ROWS/4, Y_LINES/2, sf::Color(100, 250, 200));
sf::RectangleShape face_box = box(2, 2, X_ROWS/4, Y_LINES/2);
face_sprite.setPosition(translate(2,2));
window.draw(face_sprite);
sf::RectangleShape stats_box = box(X_ROWS/4 + 4, 2,
X_ROWS - X_ROWS/4 - 5, Y_LINES/2);
@ -145,7 +148,13 @@ void SFMLBackend::update_entities() {
SFMLBackend::SFMLBackend(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
{
std::ifstream infile(".tarpit.json");
json data = json::parse(infile);
auto audio = data["images"];
json::string_t file_name = audio["build_works"].template get<string>();
face_texture.loadFromFile(file_name);
face_sprite.setTexture(face_texture);
}
/*

@ -40,8 +40,8 @@ class SFMLBackend {
sf::RenderWindow window;
sf::Clock clock;
sf::Clock deltaClock;
sf::Sprite background;
sf::Texture texture;
sf::Sprite face_sprite;
sf::Texture face_texture;
bool window_active_out = false;
bool show_build_log = false;
int hit_points = 50;

@ -2,9 +2,15 @@
BUGS:
* Better error handling on config json.
TODO:
* Add a timer to the game engine so you can set a kind of pomodoro timer and if you don't meet the goal it costs you.
* Convert buttons to sprites.
* Mouse events to the GUI.
* sf::Rect::contains(mouse.x, mouse.y) will say if the mouse is inside the sprite rect.
NOTES:
Pic is 240x240

@ -5,6 +5,9 @@
"build_failed": "./assets/build_failed.mp3",
"building": "./assets/building.mp3"
},
"images": {
"build_words": "./assets/build_success.png"
},
"git_path": ".\\",
"build_cmd": "meson compile -C builddir"
}

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