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turings-tarpit
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Commit Graph
28 Commits (2d81f900bee0ce2cf94b41b5131e724cdb419a88)
Author
SHA1
Message
Date
Zed A. Shaw
2d81f900be
Updated to use the latest libgit2 1.9.0 and GCC14.
1 week ago
Zed A. Shaw
2035a6dd00
DBC now works and has a test.
7 months ago
Zed A. Shaw
c9425aebf9
Refined the FSM to allow easily passing in data to the even handler and state functions.
7 months ago
Zed A. Shaw
152d4cf037
A bit more source refactoring.
8 months ago
Zed A. Shaw
cc3bb171e1
Restructing the source layout to make it nicer.
8 months ago
Zed A. Shaw
b9025be45b
After trying a few SFM libraries I found they're just too much for what I need, so here's the start of a simple one I can use.
8 months ago
Zed A. Shaw
0bac4dbfd9
First step in refactoring out the build running from the gui for later thread fiascos.
8 months ago
Zed A. Shaw
b0c9fefa9b
Completely purge the coroutine stuff from the project.
8 months ago
Zed A. Shaw
cacf72604f
Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
8 months ago
Zed A. Shaw
8f7235ade1
Coroutines mostly working, although not nearly as fancy as cppcoro. I'll try them out in my code and if I like it I'll probably just go use cppcoro.
8 months ago
Zed A. Shaw
daf9a3cc07
Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
8 months ago
Zed A. Shaw
8d1570f44a
Figured out threads for the next round.
8 months ago
Zed A. Shaw
8edb37ceb4
Tried to avoid makefile for as long as possible but it's just too useful.
8 months ago
Zed A. Shaw
4bd2d12219
The new SFMLGui is now worked into the code and barely works. Cleanup is next.
8 months ago
Zed A. Shaw
70d1389c54
Move the GUI to its own file for the next stage.
8 months ago
Zed A. Shaw
015b4aac45
Basic sfml window going for the gui redesign.
8 months ago
Zed A. Shaw
90f4f727ba
I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used.
8 months ago
Zed A. Shaw
7309ec2f40
Now I can play a sound! Yay!
8 months ago
Zed A. Shaw
f73d3fbfd8
Added in an openal dependency for today's stream.
8 months ago
Zed A. Shaw
e35536c7e3
More refactoring in prep for a real design.
8 months ago
Zed A. Shaw
ceba46c658
GUI is now in its own unit.
8 months ago
Zed A. Shaw
52b59d38ad
Move the tests to catch2 so I can get tap output for the game.
9 months ago
Zed A. Shaw
440be444ea
Moved the game engine into its own unit and then made a failing test for it.
9 months ago
Zed A. Shaw
fb5bf9d733
A quick and dirty test with doctest. Should be good enough.
9 months ago
Zed A. Shaw
4365bfa98d
A thread version of a UI that updates the the background.
9 months ago
Zed A. Shaw
aee2ac5b27
Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game.
9 months ago
Zed A. Shaw
899e481c9d
A little better build but I really need to clean this up and use a state machine to handle the process.
9 months ago
Zed A. Shaw
5f87d9846c
First drop the game's core mechanic that compiles.
9 months ago