Zed A. Shaw
|
0a9fa59365
|
The game engine now has two bonuses for long build streaks. +10% max hp or 1 free death. I'll be adding more but that's enough to work on the real UI.
|
3 months ago |
Zed A. Shaw
|
07553400f5
|
Test suite now accurately runs the GameEngine FSM for multiple rounds.
|
3 months ago |
Zed A. Shaw
|
07a212d9d7
|
Share my status notes.
|
3 months ago |
Zed A. Shaw
|
ea89e083dd
|
The std::async calls need a lock on them.
|
3 months ago |
Zed A. Shaw
|
4b2ed2951e
|
Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data.
|
3 months ago |
Zed A. Shaw
|
9e6c05eccd
|
GameEngine is now a state machine so I can push its design further and keep it solid.
|
3 months ago |
Zed A. Shaw
|
1c89afaee2
|
Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code.
|
3 months ago |
Zed A. Shaw
|
7c9bea81b2
|
The UI is _finally_ responsive while the builder runs.
|
3 months ago |
Zed A. Shaw
|
5ae24d9b0a
|
Moved the main event loop out of GUI so it's not so tightly coupled to everything else.
|
3 months ago |
Zed A. Shaw
|
c0ad0c8d23
|
Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend.
|
3 months ago |
Zed A. Shaw
|
1badbd5942
|
Improved the makefile dramatically and updated the README to use it.
|
3 months ago |
Zed A. Shaw
|
152d4cf037
|
A bit more source refactoring.
|
3 months ago |
Zed A. Shaw
|
cc3bb171e1
|
Restructing the source layout to make it nicer.
|
3 months ago |
Zed A. Shaw
|
fff182b457
|
Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
|
3 months ago |
Zed A. Shaw
|
a7c5de6ac3
|
Builder is now using the FSM I wrote. Still not as clean as I like but big improvement.
|
3 months ago |
Zed A. Shaw
|
dcf1a4020d
|
Extract the FSM before beginning to use it.
|
3 months ago |
Zed A. Shaw
|
b9025be45b
|
After trying a few SFM libraries I found they're just too much for what I need, so here's the start of a simple one I can use.
|
3 months ago |
Zed A. Shaw
|
356314406f
|
Now using a std::async and future to do an async popen but I also need the FILE read in read_line to be async, so now I'm at a point where I have to refactor into a better statemachine.
|
3 months ago |
Zed A. Shaw
|
501cb5fe25
|
Add information on configuration to the README.md
|
3 months ago |
Zed A. Shaw
|
50c0ee3424
|
Reworked the builder code to setup for more async running of the build.
|
3 months ago |
Zed A. Shaw
|
bc3790efd3
|
Forgot file, it will go away soon though.
|
3 months ago |
Zed A. Shaw
|
0bac4dbfd9
|
First step in refactoring out the build running from the gui for later thread fiascos.
|
3 months ago |
Zed A. Shaw
|
b0c9fefa9b
|
Completely purge the coroutine stuff from the project.
|
4 months ago |
Zed A. Shaw
|
453c50c563
|
Big cleanup of rampant using std.
|
4 months ago |
Zed A. Shaw
|
fcd1225370
|
Last commit didn't build, this fixes it but next I'm removing it.
|
4 months ago |
Zed A. Shaw
|
cacf72604f
|
Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
|
4 months ago |
Zed A. Shaw
|
8f7235ade1
|
Coroutines mostly working, although not nearly as fancy as cppcoro. I'll try them out in my code and if I like it I'll probably just go use cppcoro.
|
4 months ago |
Zed A. Shaw
|
daf9a3cc07
|
Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
|
4 months ago |
Zed A. Shaw
|
8d1570f44a
|
Figured out threads for the next round.
|
4 months ago |
Zed A. Shaw
|
fdb3f24377
|
Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
|
4 months ago |
Zed A. Shaw
|
8edb37ceb4
|
Tried to avoid makefile for as long as possible but it's just too useful.
|
4 months ago |
Zed A. Shaw
|
4bd2d12219
|
The new SFMLGui is now worked into the code and barely works. Cleanup is next.
|
4 months ago |
Zed A. Shaw
|
70d1389c54
|
Move the GUI to its own file for the next stage.
|
4 months ago |
Zed A. Shaw
|
58a5a415ec
|
Now using a simple text size grid system for laying out the GUI.
|
4 months ago |
Zed A. Shaw
|
fda281be1d
|
Refactored into a class.
|
4 months ago |
Zed A. Shaw
|
846d5964fe
|
GUI mostly laid out but the code needs more refining and cleanup. Currently it creates too many assets in the render function.
|
4 months ago |
Zed A. Shaw
|
e7a226f1db
|
Log window is now working.
|
4 months ago |
Zed A. Shaw
|
8707982907
|
Have a basic template for the gui up, but obviously not using it right. The ImGui does pop up when I hit space, but fails a second time claiming I need to run render again. Needs more research.
|
4 months ago |
Zed A. Shaw
|
df6944b0fb
|
A really bad quick SFML based UI to get started with the FTXUI removal, and a slight reworking of the default .tarpit.json so that it's just a sample and I can use my own config for my dev and have different sounds.
|
4 months ago |
Zed A. Shaw
|
015b4aac45
|
Basic sfml window going for the gui redesign.
|
4 months ago |
Zed A. Shaw
|
29a6a565d9
|
Document the config file real quick.
|
4 months ago |
Zed A. Shaw
|
fee724e637
|
Fix a bug where a failinb build that causes death would play both the death sound and build failed sound.
|
4 months ago |
Zed A. Shaw
|
e8163bbeaf
|
Make some temporary sounds for each of the build actions.
|
4 months ago |
Zed A. Shaw
|
eb6c7b0e33
|
Working config file also configures the build and git dir.
|
4 months ago |
Zed A. Shaw
|
90f4f727ba
|
I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used.
|
4 months ago |
Zed A. Shaw
|
268d8abf52
|
Sounds are working...BUT...I have to make ones I own so hang on until I do that.
|
4 months ago |
Zed A. Shaw
|
7309ec2f40
|
Now I can play a sound! Yay!
|
4 months ago |
Zed A. Shaw
|
f83c0c7ff9
|
Rework the GUI so that I can place my face while I stream.
|
4 months ago |
Zed A. Shaw
|
07677068ab
|
Reformat.
|
4 months ago |
Zed A. Shaw
|
f56fd26e85
|
Forgot the libgit2 patch.
|
4 months ago |