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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <fmt/core.h>
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#include <chrono>
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#include <fmt/chrono.h>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/Window/Event.hpp>
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#include <nlohmann/json.hpp>
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#include "sfmlbackend.hpp"
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#include <fstream>
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#include <iostream>
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using namespace fmt;
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using namespace nlohmann;
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using std::string;
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std::array<sf::Color, 10> VALUES{
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sf::Color{1, 4, 2}, // black
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sf::Color{9, 29, 16}, // dark dark
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sf::Color{14, 50, 26}, // dark mid
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sf::Color{0, 109, 44}, // dark light
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sf::Color{63, 171, 92}, // mid
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sf::Color{161, 217, 155}, // light dark
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sf::Color{199, 233, 192}, // light mid
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sf::Color{229, 245, 224}, // light light
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sf::Color{255, 255, 255}, // white
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sf::Color::Transparent, // white
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};
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void SoundQuip::load(json &data, const char *file_key, bool loop) {
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auto audio = data["audio"];
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json::string_t file_name = audio[file_key].template get<string>();
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if(!buffer.loadFromFile(file_name)) {
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println("Failed to load sound: {} with file {}", file_key, file_name);
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}
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sound.setBuffer(buffer);
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sound.setLoop(loop);
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}
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void SoundQuip::play() {
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sound.play();
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}
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void SoundQuip::stop() {
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sound.stop();
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}
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void SFMLBackend::Window_update() {
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window.display();
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}
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sf::Color SFMLBackend::value(Value level) {
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return VALUES.at(int(level));
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}
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void SFMLBackend::handle_events() {
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sf::Event event;
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// is this a main event loop
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while (window.pollEvent(event)) {
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switch(event.type) {
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case sf::Event::Closed:
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fmt::print("Exiting...\n");
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window.close();
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break;
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case sf::Event::KeyPressed:
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
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window.close();
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
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fmt::println("STOP THE CLOCK");
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}
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break;
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case sf::Event::MouseButtonPressed: {
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// rect::contains(x,y) for if mouse is in the button rect
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sf::Event::MouseButtonEvent btn = event.mouseButton;
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if(stop_button.getGlobalBounds().contains(btn.x, btn.y)) {
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buttons = Button::STOP;
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} else if(start_button.getGlobalBounds().contains(btn.x, btn.y)) {
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buttons = Button::START;
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}
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break;
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}
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default:
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// do nothing
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break;
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}
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}
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}
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sf::Vector2f translate(int x, int y) {
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float step_x = X_DIM / TEXT_SIZE;
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float step_y = (Y_DIM - 12) / TEXT_SIZE;
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sf::Vector2f position{step_x * x, step_y * y * 2};
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return position;
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}
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void SFMLBackend::write_text(int x, int y, string content, float size_mult, Value color) {
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sf::Vector2f position = translate(x,y);
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sf::Text text;
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text.setFont(font);
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text.setString(content);
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text.setCharacterSize(TEXT_SIZE * size_mult);
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text.setFillColor(value(color));
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text.setPosition(position);
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window.draw(text);
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}
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sf::RectangleShape SFMLBackend::box(int x, int y, int width, int height,
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Value fill, Value outline, int thickness)
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{
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sf::RectangleShape box(translate(width, height));
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box.setPosition(translate(x,y));
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box.setOutlineColor(value(outline));
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box.setOutlineThickness(thickness);
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box.setFillColor(value(fill));
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window.draw(box);
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return box;
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}
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void SFMLBackend::update_entities() {
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window.clear();
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sf::RectangleShape face_box = box(2, 2, X_ROWS/4, Y_LINES/2, Value::DARK_DARK);
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face_sprite.setPosition(translate(2,2));
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window.draw(face_sprite);
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sf::RectangleShape stats_box = box(X_ROWS/4 + 4, 2,
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X_ROWS - X_ROWS/4 - 5, Y_LINES/2, Value::DARK_DARK);
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constexpr int hp_box_len = 45;
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int current_hp = (float(game.hit_points) / float(game.starting_hp)) * float(hp_box_len);
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sf::RectangleShape hp_bar = box(2, 21, current_hp, 2,
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Value::LIGHT_MID, Value::LIGHT_MID, 0);
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sf::RectangleShape hp_box = box(2, 21, hp_box_len, 2, Value::TRANSPARENT);
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string status = fmt::format("HP {}\nRounds {}\nStreaks {}\nDeaths {}",
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game.hit_points, game.rounds,
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game.streak, game.deaths);
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write_text(X_ROWS/4 + 5, 2, status);
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if(buttons == Button::START) {
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// better thing here please
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} else if(buttons == Button::STOP) {
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clock_start = std::chrono::system_clock::now();
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}
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auto elapsed_time = std::chrono::system_clock::now() - clock_start;
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string time = format("{:%H:%M:%OS}", elapsed_time);
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write_text(7, 14, time, 2.0f);
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stop_button.setPosition(translate(27, 15));
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window.draw(start_button);
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start_button.setPosition(translate(37, 15));
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window.draw(stop_button);
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Window_update();
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}
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void SFMLBackend::change_face(const string name) {
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std::ifstream infile(".tarpit.json");
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json data = json::parse(infile);
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auto images = data["images"];
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json::string_t file_name = images[name].template get<string>();
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face_texture.loadFromFile(file_name);
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face_sprite.setTexture(face_texture);
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}
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SFMLBackend::SFMLBackend(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
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{
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change_face("building");
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stop_texture.loadFromFile("./assets/stop_button.png");
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stop_button.setTexture(stop_texture);
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start_texture.loadFromFile("./assets/start_button.png");
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start_button.setTexture(start_texture);
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}
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/*
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* This makes my soul hurt. Make it stop.
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*
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* TODO: Make this more efficient, and don't display
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* more than 10 or so errors since more than that is
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* not very useful.
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*/
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void SFMLBackend::update_log(std::vector<string> &lines) {
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log.clear();
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for(string &line : lines) {
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log.push_back(line);
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}
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}
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void SFMLBackend::startup() {
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fmt::print("Setting up a window for you...\n");
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settings.antialiasingLevel = 8;
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if(!font.loadFromFile("./assets/text.ttf")) {
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fmt::println("Cannot load font.");
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}
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window.setPosition({.x=0,.y=0});
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window.setFramerateLimit(FPS);
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window.setVerticalSyncEnabled(true);
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}
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bool SFMLBackend::is_open() {
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return window.isOpen();
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}
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void SFMLBackend::shutdown() {
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}
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