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#include "imgui.h"
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#include "imgui-SFML.h"
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include <fmt/core.h>
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#include <SFML/Graphics/Texture.hpp>
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#include <SFML/Graphics/RectangleShape.hpp>
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#include <SFML/Graphics/CircleShape.hpp>
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#include <SFML/Graphics/Text.hpp>
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#include <SFML/Audio.hpp>
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#include <SFML/Window/Event.hpp>
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#include <nlohmann/json.hpp>
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#include "sfmlbackend.hpp"
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using namespace fmt;
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using namespace nlohmann;
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using namespace ImGui;
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using std::string;
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void SoundQuip::load(json &data, const char *file_key) {
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auto audio = data["audio"];
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json::string_t file_name = audio[file_key].template get<string>();
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if(!buffer.loadFromFile(file_name)) {
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println("Failed to load sound: {} with file {}", file_key, file_name);
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}
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sound.setBuffer(buffer);
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}
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void SoundQuip::play() {
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sound.play();
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}
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void SoundQuip::stop() {
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sound.stop();
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}
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void SFMLBackend::ImGui_setup() {
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bool res = SFML::Init(window);
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fmt::println("IMGUI returned {}", res);
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}
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void SFMLBackend::ImGui_update() {
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sf::Vector2u size = window.getSize();
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SFML::Update(window, deltaClock.restart());
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SetNextWindowPos(ImVec2(0, 0));
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SetNextWindowSize(ImVec2(size.x, size.y));
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Begin("Build Status", &window_active_out);
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TextColored(ImVec4(1,1,0,1), "Build Log");
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BeginChild("Scrolling");
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for(string &line : log) {
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TextWrapped(line.c_str());
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}
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EndChild();
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End();
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}
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void SFMLBackend::Window_update() {
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if(show_build_log) {
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SFML::Render(window);
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}
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window.display();
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}
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void SFMLBackend::handle_events() {
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sf::Event event;
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// is this a main event loop
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while (window.pollEvent(event)) {
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if(show_build_log) {
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SFML::ProcessEvent(window, event);
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}
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switch(event.type) {
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case sf::Event::Closed:
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fmt::print("Exiting...\n");
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window.close();
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break;
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case sf::Event::KeyPressed:
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if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
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if(show_build_log) {
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window_active_out = false;
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} else {
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window.close();
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}
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} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
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window_active_out = !window_active_out;
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}
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break;
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default:
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// do nothing
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break;
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}
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}
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}
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sf::Vector2f translate(int x, int y) {
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float step_x = X_DIM / TEXT_SIZE;
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float step_y = (Y_DIM - 12) / TEXT_SIZE;
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sf::Vector2f position{step_x * x, step_y * y * 2};
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return position;
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}
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void SFMLBackend::write_text(int x, int y, string content) {
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sf::Vector2f position = translate(x,y);
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sf::Text text;
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text.setFont(font);
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text.setString(content);
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text.setCharacterSize(TEXT_SIZE);
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text.setFillColor(sf::Color(100, 250, 50));
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text.setPosition(position);
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window.draw(text);
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}
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void SFMLBackend::update_entities() {
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window.clear();
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sf::RectangleShape face_box(translate(X_ROWS/4, Y_LINES/2));
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face_box.setPosition(translate(X_ROWS/3+2,2));
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face_box.setOutlineColor(sf::Color(50, 200, 25));
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face_box.setOutlineThickness(10);
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face_box.setFillColor(sf::Color(200, 250, 200));
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window.draw(face_box);
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constexpr int hp_box_len = 44;
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int current_hp = (float(game.hit_points) / float(game.starting_hp)) * float(hp_box_len);
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sf::RectangleShape hp_bar(translate(current_hp,2));
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hp_bar.setPosition(translate(2,21));
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hp_bar.setFillColor(sf::Color(100, 250, 50));
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window.draw(hp_bar);
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sf::RectangleShape hp_box(translate(hp_box_len,2));
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hp_box.setPosition(translate(2,21));
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hp_box.setOutlineColor(sf::Color(100, 200, 50));
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hp_box.setOutlineThickness(10);
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hp_box.setFillColor(sf::Color::Transparent);
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window.draw(hp_box);
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string status = fmt::format("HP {} Rounds {} Streaks {} Deaths XXX", game.hit_points, game.rounds, game.streak);
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write_text(2, 18, status);
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if(show_build_log) {
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ImGui_update();
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}
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Window_update();
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show_build_log = window_active_out;
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}
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SFMLBackend::SFMLBackend(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
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{
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}
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/*
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* This makes my sould hurt. Make it stop.
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*
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* TODO: Make this more efficient, and don't display
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* more than 10 or so errors since more than that is
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* not very useful.
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*/
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void SFMLBackend::update_log(std::vector<string> &lines) {
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log.clear();
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for(string &line : lines) {
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log.push_back(line);
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}
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}
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void SFMLBackend::startup() {
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fmt::print("Setting up a window for you...\n");
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settings.antialiasingLevel = 8;
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if(!font.loadFromFile("./assets/text.ttf")) {
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fmt::println("Cannot load font.");
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}
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window.setPosition({.x=0,.y=0});
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window.setFramerateLimit(FPS);
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window.setVerticalSyncEnabled(true);
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ImGui_setup();
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}
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bool SFMLBackend::is_open() {
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return window.isOpen();
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}
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void SFMLBackend::shutdown() {
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SFML::Shutdown();
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}
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