A weird game.
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turings-tarpit/sfmlbackend.cpp

213 lines
5.5 KiB

#define _USE_MATH_DEFINES
#include <math.h>
#include <fmt/core.h>
#include <chrono>
#include <fmt/chrono.h>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/CircleShape.hpp>
#include <SFML/Graphics/Text.hpp>
#include <SFML/Audio.hpp>
#include <SFML/Window/Event.hpp>
#include <nlohmann/json.hpp>
#include "sfmlbackend.hpp"
#include <fstream>
#include <iostream>
using namespace fmt;
using namespace nlohmann;
using std::string;
std::array<sf::Color, 10> VALUES{
sf::Color{1, 4, 2}, // black
sf::Color{9, 29, 16}, // dark dark
sf::Color{14, 50, 26}, // dark mid
sf::Color{0, 109, 44}, // dark light
sf::Color{63, 171, 92}, // mid
sf::Color{161, 217, 155}, // light dark
sf::Color{199, 233, 192}, // light mid
sf::Color{229, 245, 224}, // light light
sf::Color{255, 255, 255}, // white
sf::Color::Transparent, // white
};
void SoundQuip::load(json &data, const char *file_key, bool loop) {
auto audio = data["audio"];
json::string_t file_name = audio[file_key].template get<string>();
if(!buffer.loadFromFile(file_name)) {
println("Failed to load sound: {} with file {}", file_key, file_name);
}
sound.setBuffer(buffer);
sound.setLoop(loop);
}
void SoundQuip::play() {
sound.play();
}
void SoundQuip::stop() {
sound.stop();
}
void SFMLBackend::Window_update() {
window.display();
}
sf::Color SFMLBackend::value(Value level) {
return VALUES.at(int(level));
}
void SFMLBackend::handle_events() {
sf::Event event;
// is this a main event loop
while (window.pollEvent(event)) {
switch(event.type) {
case sf::Event::Closed:
fmt::print("Exiting...\n");
window.close();
break;
case sf::Event::KeyPressed:
if(sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
window.close();
} else if(sf::Keyboard::isKeyPressed(sf::Keyboard::Space)) {
fmt::println("STOP THE CLOCK");
}
break;
case sf::Event::MouseButtonPressed: {
// rect::contains(x,y) for if mouse is in the button rect
sf::Event::MouseButtonEvent btn = event.mouseButton;
fmt::println("BUTTON: X={}, Y={}", btn.x, btn.y);
break;
}
default:
// do nothing
break;
}
}
}
sf::Vector2f translate(int x, int y) {
float step_x = X_DIM / TEXT_SIZE;
float step_y = (Y_DIM - 12) / TEXT_SIZE;
sf::Vector2f position{step_x * x, step_y * y * 2};
return position;
}
void SFMLBackend::write_text(int x, int y, string content, float size_mult, Value color) {
sf::Vector2f position = translate(x,y);
sf::Text text;
text.setFont(font);
text.setString(content);
text.setCharacterSize(TEXT_SIZE * size_mult);
text.setFillColor(value(color));
text.setPosition(position);
window.draw(text);
}
sf::RectangleShape SFMLBackend::box(int x, int y, int width, int height,
Value fill, Value outline, int thickness)
{
sf::RectangleShape box(translate(width, height));
box.setPosition(translate(x,y));
box.setOutlineColor(value(outline));
box.setOutlineThickness(thickness);
box.setFillColor(value(fill));
window.draw(box);
return box;
}
void SFMLBackend::update_entities() {
window.clear();
sf::RectangleShape face_box = box(2, 2, X_ROWS/4, Y_LINES/2, Value::DARK_DARK);
face_sprite.setPosition(translate(2,2));
window.draw(face_sprite);
sf::RectangleShape stats_box = box(X_ROWS/4 + 4, 2,
X_ROWS - X_ROWS/4 - 5, Y_LINES/2, Value::DARK_DARK);
constexpr int hp_box_len = 45;
int current_hp = (float(game.hit_points) / float(game.starting_hp)) * float(hp_box_len);
sf::RectangleShape hp_bar = box(2, 21, current_hp, 2,
Value::LIGHT_MID, Value::LIGHT_MID, 0);
sf::RectangleShape hp_box = box(2, 21, hp_box_len, 2, Value::TRANSPARENT);
string status = fmt::format("HP {}\nRounds {}\nStreaks {}\nDeaths {}",
game.hit_points, game.rounds,
game.streak, game.deaths);
write_text(X_ROWS/4 + 5, 2, status);
std::chrono::time_point<std::chrono::system_clock> now = std::chrono::system_clock::now();
string time = fmt::format("{:%r}", now);
write_text(2, 14, time, 2.0f);
sf::RectangleShape start_btn = box(27, 16, 8, 3, Value::DARK_MID);
write_text(29, 16, "START", 1.0f);
sf::RectangleShape done_btn = box(37, 16, 8, 3, Value::DARK_MID);
write_text(39, 16, "DONE", 1.0f);
Window_update();
}
void SFMLBackend::change_face(const string name) {
std::ifstream infile(".tarpit.json");
json data = json::parse(infile);
auto images = data["images"];
json::string_t file_name = images[name].template get<string>();
face_texture.loadFromFile(file_name);
face_sprite.setTexture(face_texture);
}
SFMLBackend::SFMLBackend(GameEngine &g) : window(sf::VideoMode(X_DIM, Y_DIM), "Turing's Tarpit", sf::Style::None, settings), game(g)
{
change_face("building");
}
/*
* This makes my soul hurt. Make it stop.
*
* TODO: Make this more efficient, and don't display
* more than 10 or so errors since more than that is
* not very useful.
*/
void SFMLBackend::update_log(std::vector<string> &lines) {
log.clear();
for(string &line : lines) {
log.push_back(line);
}
}
void SFMLBackend::startup() {
fmt::print("Setting up a window for you...\n");
settings.antialiasingLevel = 8;
if(!font.loadFromFile("./assets/text.ttf")) {
fmt::println("Cannot load font.");
}
window.setPosition({.x=0,.y=0});
window.setFramerateLimit(FPS);
window.setVerticalSyncEnabled(true);
}
bool SFMLBackend::is_open() {
return window.isOpen();
}
void SFMLBackend::shutdown() {
}