Exploring raycasters and possibly make a little "doom like" game based on it.
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raycaster/tests
Zed A. Shaw 6e363ba78d Found the test that crashed sometimes but also had to just rip out all of the throws testing in DBC because catch2 can't get it right. 1 week ago
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amt_matrix.cpp Brought in some of amit's code to study and try out. amt/ has it. 2 months ago
amt_test.cpp Brought in Amit's latest code and converted it to use either dumb lighting or his new torch lighting, then threw in the FPS counter from last night. 2 months ago
ansi_parser.cpp Found my old LEL code and got the shell working, so tomorrow I'll try to make it layout some gui element. 3 weeks ago
base.cpp First build that actually works. SDL_main errors before but didn't figure out the cause. 2 months ago
components.cpp A basic components test that just loads all the config files and their components into a world. 2 weeks ago
config.cpp A simple config loader test. 2 weeks ago
dbc.cpp Found the test that crashed sometimes but also had to just rip out all of the throws testing in DBC because catch2 can't get it right. 1 week ago
dijkstra.json Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
dinkyecs.cpp Make the DinkyECS test fully isolated. 3 weeks ago
fsm.cpp Trying out an FSM for controlling the main loop. 1 month ago
guecs.cpp Textures and sprites are now managed by a single module in textures.hpp, and even though it is a _single_ location to access all sprites it is NOT a singleton. Those are illegal. 2 weeks ago
inventory.cpp Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
lel.cpp I now have a semi-functional GUI system that uses the ECS style to build gui elements rather than inheritance. 3 weeks ago
levelmanager.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
lighting.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
map.cpp Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
matrix.cpp Add some debug boxes around the fonts to figure out why they aren't vertically centered. 3 weeks ago
pathing.cpp Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
save.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
sound.cpp Optimize GUECS a bit so that it automatically sets up the cell names and lel::Cell contents in the world, making it easier to work with. 2 weeks ago
spatialmap.cpp Found the test that crashed sometimes but also had to just rip out all of the throws testing in DBC because catch2 can't get it right. 1 week ago
textures.cpp More testing improvements. 2 weeks ago
tilemap.cpp BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago