Zed A. Shaw
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d7e9944e58
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Change the buttons to text for development until I can get the icons/art.
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1 week ago |
Zed A. Shaw
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e11a374d26
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No need to compile arena anymore.
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1 week ago |
Zed A. Shaw
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5a3b567fd1
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Solve a problem where if you give a name for cell and the name doesn't exist you get a crash during world query in GUECS.
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1 week ago |
Zed A. Shaw
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0e2f213871
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Added in a new art for a 'gold savior' and refined the battle engine more but it's not quite what I want.
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2 weeks ago |
Zed A. Shaw
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ca328e10dc
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Rework the source so that battle is in its own thing to work on.
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2 weeks ago |
Zed A. Shaw
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e6a8a8b338
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Fixed the map so that it shows directional arrows instead of a compass.
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2 weeks ago |
Zed A. Shaw
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c7c48658bd
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Lots of dumb little edits to sort out what I'm aiming at. I'll next clean out most of this in a refactor.
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2 weeks ago |
Zed A. Shaw
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1f90367f51
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Initial battle engine is now integrated in the systems so now I can finally get the turn based combat to work the way I envision.
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2 weeks ago |
Zed A. Shaw
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e18aeaf05c
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Bring back a simple blood splatter texture.
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2 weeks ago |
Zed A. Shaw
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b832bbd78a
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Fixed how sprites/textures are loaded so tehy default to frame 0 of any multi-frame textures.
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2 weeks ago |
Zed A. Shaw
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6d73c87c4e
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Debug UI now has little icons for each enemy and can spawn any enemy. Also I forgot the files.
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2 weeks ago |
Zed A. Shaw
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07ce8a4148
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New debug_ui that shows perf data, other debug info, and allows spawning enemies.
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2 weeks ago |
Zed A. Shaw
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4f090159ab
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Started working on this 'arena tester' tool that would let me load an enemy and test them, but then realized I could just make it so I can spawn enemies in the game. I'm keeping the arena around as it will be useful later as a scriptable testing tool, but for now just spawn and test.
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2 weeks ago |
Zed A. Shaw
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b6c1eba1b3
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Actually I can just use the ai::distance_to_goal function on the fit_sort to sort by cost and distance.
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2 weeks ago |
Zed A. Shaw
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c1aba2d5c8
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This does a 'fit_sort' whenever the state is changed. fit_sort effectively sorts the actions by distance+cost so that the cost is actually present unlike the original algorithm.
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2 weeks ago |
Zed A. Shaw
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c014e65c13
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Gave up on trying to get the GOAP algorithm to correctly apply the cost structure to competing choices, and instead I take the resulting action list and simply find the next best one based on cost.
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2 weeks ago |
Zed A. Shaw
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52f45e1d45
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Mostly fixed up but I have to figure out why cost on actions isn't changing the priority.
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3 weeks ago |
Zed A. Shaw
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862d8b4d81
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Now have a cycle and repeated action mitigation technique in the AI algorithm called 'delete shit you've seen'.
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3 weeks ago |
Zed A. Shaw
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6fa7b0a418
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Accidentally committed code during testing.
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3 weeks ago |
Zed A. Shaw
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0ebc60793a
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Brought back the closed_set to avoid visiting nodes already handled.
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3 weeks ago |
Zed A. Shaw
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922fbeba0e
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AI now follows the A* algorithm more closely by using a separate priority queue from the open_set.
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3 weeks ago |
Zed A. Shaw
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72951f308f
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Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
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3 weeks ago |
Zed A. Shaw
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47c6bfd531
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AI engine is working and I have a little BattleEngine going but the AI is working better than it should in systems.cpp. Need to find out why then make the BattleEngine avoid running entities that have END in action lists.
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3 weeks ago |
Zed A. Shaw
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da273cbee6
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Refactored rituals so they can be used in different situations.
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4 weeks ago |
Zed A. Shaw
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5af9a6664e
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Have a few basic monochrome test items and the first little leather pouches on the 'tool belt'.
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4 weeks ago |
Zed A. Shaw
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d7ff7d6acf
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Map view now displays a simple status message, more to come.
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4 weeks ago |
Zed A. Shaw
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6fe343d82d
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Bad commit previously, but not minimap updates.
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4 weeks ago |
Zed A. Shaw
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322797f787
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Now have a full map and a mini map, but I think the mini map will stop rendering sometimes.
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4 weeks ago |
Zed A. Shaw
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193d97eb48
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Bring over the dbg.h to see if it's usefule.
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4 weeks ago |
Zed A. Shaw
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2e79cf8781
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Map is way better and components::Tile is _vastly_ improved by switching to a wchar_t on display and letting nlohmann::json auto convert it for me.
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4 weeks ago |
Zed A. Shaw
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2b57552152
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Not the greatest but this is kind of what I want for the map.
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4 weeks ago |
Zed A. Shaw
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6c9016eb0f
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After some prototyping I have what I think I want for the map. Just a simple piece of paper you take out that has the ASCII map on it.
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4 weeks ago |
Zed A. Shaw
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acbf384e2a
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Fixed some of the easing functions but still not sure with RAT_GIANT doesn't move.
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4 weeks ago |
Zed A. Shaw
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a53f81715d
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Have a basic map prototype gui working.
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4 weeks ago |
Zed A. Shaw
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8b3573b01d
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Basic Ritual crafting UI is prototyped, so next step is to create some items and refine the UI with a possible FSM to keep it organized.
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4 weeks ago |
Zed A. Shaw
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1aa6674e42
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Created a nice utility library for doing animations, and used it in the ritual crafting UI.
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4 weeks ago |
Zed A. Shaw
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0a40135f5d
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Throw in the distance to mess with it later.
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4 weeks ago |
Zed A. Shaw
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65c9e4b0c6
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Initially implemented 'ritual blanket' UI for the crafting of rituals in combat.
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4 weeks ago |
Zed A. Shaw
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263b7741f6
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The ritual UI is now in its own thing, but not hooked up yet.
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1 month ago |
Zed A. Shaw
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f1cc9f86c1
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Very early prototype of the ritual crafting UI, but it needs its own thing.
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1 month ago |
Zed A. Shaw
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a6d83db20c
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Fixed up dbc.cpp so now just use it everywhere. I next need to find a way to pass that to format automatically.
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1 month ago |
Zed A. Shaw
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2baa044695
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Final little fixes for testing.
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1 month ago |
Zed A. Shaw
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5ed8196c80
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Brought line numbers back for the dbc.cpp logging stuff. May not work in clang because of the bug they have (had?).
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1 month ago |
Zed A. Shaw
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0efb17371b
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Now have a simple stats test.
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1 month ago |
Zed A. Shaw
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d3158291f7
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Did a full code coverage review and improved many of the tests and a bunch of code. I'll do one more final walk through all the code before getting back to work on the new combat system.
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1 month ago |
Zed A. Shaw
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113a4a3b3e
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Now have a coverage report.
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1 month ago |
Zed A. Shaw
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c4611c0138
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Right before coverage destroys everything.
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1 month ago |
Zed A. Shaw
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1d2968f826
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Move the ritual stuff to the combat namespace.
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1 month ago |
Zed A. Shaw
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49531ba148
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Rituals are more or less sorted out in theory, and they helped find a cycle in the GOAP algorithm that I'm detecting/preventing.
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1 month ago |
Zed A. Shaw
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8368d2e751
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Prep for the next cleaning quality cycle.
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1 month ago |