Have a basic map prototype gui working.

master
Zed A. Shaw 2 weeks ago
parent 8b3573b01d
commit a53f81715d
  1. 3
      guecs.cpp
  2. 2
      gui_fsm.cpp
  3. 51
      map_view.cpp
  4. 7
      map_view.hpp

@ -11,7 +11,8 @@ namespace guecs {
void UI::layout(std::string grid) {
$grid = grid;
$parser.parse($grid);
bool good = $parser.parse($grid);
dbc::check(good, "LEL parsing failed.");
for(auto& [name, cell] : $parser.cells) {
auto ent = entity(name);

@ -43,6 +43,7 @@ namespace gui {
$level.world->set_the<Debug>({});
$main_ui.init();
$map_ui.init();
$combat_ui.init();
$status_ui.init();
@ -320,6 +321,7 @@ namespace gui {
void FSM::render() {
if(in_state(State::MAPPING)) {
$window.clear();
$map_ui.render($window);
} else if(in_state(State::NEXT_LEVEL)) {
$window.clear();
$boss_fight_ui->render($window);

@ -1,6 +1,11 @@
#include "map_view.hpp"
#include <functional>
#include <string>
#include "dbc.hpp"
#include "components.hpp"
#include "rand.hpp"
#include "animation.hpp"
#include "rand.hpp"
namespace gui {
using namespace components;
@ -8,13 +13,57 @@ namespace gui {
MapViewUI::MapViewUI(GameLevel &level) :
$level(level)
{
$gui.position(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
$gui.layout(
"[*%(100,900)left|*%(200,900)map_grid| _]"
"[_ | _ | _]"
"[_ | _ | _]"
"[_ | _ | _]"
"[_ | _ | _]"
"[_ | _ | _]"
"[_ | _ | _]"
"[_ | _ | _]"
"[_ | _ | _]"
"[bottom_status_left | bottom_status_right ]");
auto cell = $gui.cell_for($gui.entity("map_grid"));
$grid.position(cell.x, cell.y, cell.w, cell.h);
$grid.layout(
"[cell_11|cell_12|cell_13|cell_14|cell_15|cell_16|cell_17]"
"[cell_21|cell_22|cell_23|cell_24|cell_25|cell_26|cell_27]"
"[cell_31|cell_32|cell_33|cell_34|cell_35|cell_36|cell_37]"
"[cell_41|cell_42|cell_43|cell_44|cell_45|cell_46|cell_47]"
"[cell_51|cell_52|cell_53|cell_54|cell_55|cell_56|cell_57]");
}
void MapViewUI::update_level(GameLevel &level) {
$level = level;
}
void MapViewUI::draw_map() {
void MapViewUI::init() {
$gui.world().set_the<guecs::Background>({$gui.$parser});
for(auto& [name, cell] : $gui.cells()) {
auto box = $gui.entity(name);
if(name != "map_grid") {
$gui.set<guecs::Rectangle>(box, {});
$gui.set<guecs::Label>(box, {name});
}
}
$gui.init();
for(auto& [name, cell] : $grid.cells()) {
auto box = $grid.entity(name);
$grid.set<guecs::Rectangle>(box, {});
$grid.set<guecs::Label>(box, {name});
}
$grid.init();
}
void MapViewUI::render(sf::RenderWindow &window) {
$gui.render(window);
$grid.render(window);
}
}

@ -1,13 +1,18 @@
#pragma once
#include "levelmanager.hpp"
#include "textures.hpp"
#include "guecs.hpp"
namespace gui {
class MapViewUI {
public:
guecs::UI $gui;
guecs::UI $grid;
GameLevel $level;
MapViewUI(GameLevel &level);
void draw_map();
void init();
void render(sf::RenderWindow &window);
void update_level(GameLevel &level);
};
}

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