Commit Graph

220 Commits (cdb930a7f2b1722d92977392fa64f5c6887b64ab)
 

Author SHA1 Message Date
Zed A. Shaw 583ad6d9c5 Create a bunch of textures for sprites in the game. 4 weeks ago
Zed A. Shaw ebaf4fc0ee Fix map, it was moved over but scaled for the whole screen. 4 weeks ago
Zed A. Shaw 21e087ded5 Basic UI positioning and layout prior to designing the UI and setting a place for the combat system. 4 weeks ago
Zed A. Shaw 90351ce0fe The lighting now uses the original grid based lighting calculations rather than a global single source from the player. 4 weeks ago
Zed A. Shaw 6da830595c Clean up the GUI some by moving the map_view out into its own file. 4 weeks ago
Zed A. Shaw 421cca308b Fixed player showing up as an enemy and did better map centering. 4 weeks ago
Zed A. Shaw e2bd61a1e4 Let the jank FLOW through my veins like pure cocaine! We have animations now and can attack enemies. It's all garbage to replace next session but the idea is there. 4 weeks ago
Zed A. Shaw abd843d5ec Very basic attack system. 4 weeks ago
Zed A. Shaw 6bca6d021e Sprite is now a component we can place on anything to render it. 4 weeks ago
Zed A. Shaw 9c37960283 Raycaster mostly cleaned up. Only thing I can think of is bringing in CameraLOL as the coordinates directly. 4 weeks ago
Zed A. Shaw 2de4b43914 Remove this formula comment. #NOTE 4 weeks ago
Zed A. Shaw 51972b0c35 Converted all the variable names from Lode's tutorial style to the one I use in prep for some review and cleanup. 4 weeks ago
Zed A. Shaw 0cbe20af35 Fix up the colors and rendering so that tilemap just uses components::Tile all the time. Need to load all of the config data from json one time on system start instead of constantly, although constantly does make debugging live easier. 4 weeks ago
Zed A. Shaw a4c13f7fc9 Maps are back and have color now. TileCell needs a rework. 4 weeks ago
Zed A. Shaw 27bb08d62c Tell json to be more strict about missing fields to avoid that bug in the future, then fix all of the data. 4 weeks ago
Zed A. Shaw b6831b75a3 This fixes the stupid 'bug' where nothing would render because I actually had the data type wrong in the json after moving to the new format. 4 weeks ago
Zed A. Shaw a69be90464 Game now builds and is using the new dynamic component loading but enemies do not spawn in and device events are really working. Also inventory is a giant bag of fail and needs a rewrite. 4 weeks ago
Zed A. Shaw 9e91c71125 BROKEN: Big refactoring happening, so it compiles but game does not run and the tests fail. 4 weeks ago
Zed A. Shaw 96efc990c1 Brought in nuke's idea for json serialize now to use it. 4 weeks ago
Zed A. Shaw d798d154ae We now have a full map that's basically the same mapping system from Roguish. There's a bug right now where it needs you to move once to calc the light and it's not being centered, but it does work. 1 month ago
Zed A. Shaw 55b67dcf5d Fix a bug where enemies will path into the player's space because collision isn't done at the right time. I think this may need another fix in the future when we get to the combat. 1 month ago
Zed A. Shaw 3986e6978e Sprites now have a distance lighting calculation that's the same as the raycaster using a shader. 1 month ago
Zed A. Shaw a19bc47904 FINALLY fix that stupid bug. The cause was two-fold: I was giving every 'enemy' a sprite, but that automatically included the player in the list of enemies, which meant that I was rendering the player's sprite while moving. Then in the sprite casting loop I was rendering things at 0. 1 month ago
Zed A. Shaw 25ad9b51f8 Really crappy minimap now displays. 1 month ago
Zed A. Shaw e85b5d998b System now controls the motion better since it's not GUIs job. 1 month ago
Zed A. Shaw 1973a7a1df GUI MOVE state is now cleaner and the camera is more consistent. 1 month ago
Zed A. Shaw b0437d352b Cleaned up a lot but now trying to refactor some more but making a mistake. 1 month ago
Zed A. Shaw 4b18b21861 Movement is more correct now since it uses the System::motion to do it for the player, which will always keep all the things updated. I also put placeholder barrels for all the non-combatant entities in the map. Finally, it still has the backup bug and now won't close when you close the window. 1 month ago
Zed A. Shaw 14128ab10f Now have enemies chasing us around and implemented diagonal movement as a test but I kind of like it. 1 month ago
Zed A. Shaw d5301acab5 Sprite is no more, now using the position from the level's world. 1 month ago
Zed A. Shaw d0badedbd9 More cleanup of the raycaster, finally removed the window as a dependency but I went against making it an sf::Drawable since that had a lot of code quality problems. 1 month ago
Zed A. Shaw d6c09e111d Raycaster now has wall collision so won't go through walls. Next step is to render all the sprites being places and then implement the Systems. 1 month ago
Zed A. Shaw 75ffb49a53 Clean up header includes. 1 month ago
Zed A. Shaw 1d3a76e5ee Refactored out main.cpp to be a separate gui and using an FSM to keep the turn based nature straight. 1 month ago
Zed A. Shaw 7228bdf210 Trying out an FSM for controlling the main loop. 1 month ago
Zed A. Shaw 740e30cb2b Strafing now works, thanks to rcr but needs a unit test on the camera and probbably a refactor so that rayview uses it or knows nothing about it? 1 month ago
Zed A. Shaw 48ac6603a8 Implement a little junk camera on its own that we can use later for movement and views. 1 month ago
Zed A. Shaw 976822ceb6 Mostly working junk camera that can do turnbased lerp smooth motion. 1 month ago
Zed A. Shaw cbf0955786 Raycaster now controls the sprite locations with SpatialMap rather than the old way. Quick hack job in main.cpp that shows how they can move too. 1 month ago
Zed A. Shaw a67d25ee10 Tiles now record their textures and this is loaded from the map then converted to an indexed integer on the fly. 1 month ago
Zed A. Shaw 9e3e347e4a Fix a typo. 1 month ago
Zed A. Shaw 56d67aba28 First hack to get a random gen map going. 1 month ago
Zed A. Shaw 2daa1c9bd5 Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
Zed A. Shaw 8d3d3b4ec3 A quick warning in case people are funding the thing. 1 month ago
Zed A. Shaw 071808a0f8 Playing around with shaders for effects on the scene. 1 month ago
Zed A. Shaw 3519c73079 Remove some more junk from the texture thing. 1 month ago
Zed A. Shaw d0d3c8bc04 Make the animator more official. 1 month ago
Zed A. Shaw b87217ff90 Have a barely working animation thing that animates the evil eye when you click a button. 1 month ago
Zed A. Shaw 51c1e04f61 Made some progress on the refactoring but I need to start getting serious and not reworking this code to death. 1 month ago
Zed A. Shaw 6ed57cd4a8 Closer to what I want for sprite loading but still needs more work. 1 month ago