Create a bunch of textures for sprites in the game.

master
Zed A. Shaw 4 weeks ago
parent ebaf4fc0ee
commit 583ad6d9c5
  1. 7
      assets/config.json
  2. 4
      assets/enemies.json
  3. BIN
      assets/hanging_brazier-256.png
  4. BIN
      assets/healing_potion_small-256.png
  5. 31
      assets/items.json
  6. 8
      assets/tiles.json
  7. BIN
      assets/torch_crappy-256.png
  8. BIN
      assets/torch_pillar-256.png
  9. BIN
      assets/torch_pillar-512.png

@ -3,10 +3,15 @@
"armored_knight": "assets/armored_knight_1-256.png",
"sword": "assets/cinqueda_1-512.png",
"barrel": "assets/wood_barrel_large-256.png",
"hanging_brazier": "assets/hanging_brazier-256.png",
"torch_pillar": "assets/torch_pillar-256.png",
"torch_crappy": "assets/torch_crappy-256.png",
"evil_eye": "assets/evil_eye-sprites.png",
"peasant_girl": "assets/undead_peasant-256.png",
"floor": "assets/floor_tile_test-256.png",
"ceiling": "assets/ceiling_test-256.png"
"ceiling": "assets/ceiling_test-256.png",
"healing_potion_small": "assets/healing_potion_small-256.png",
"cinqueda": "assets/cinqueda_1-256.png"
},
"enemy": {
"HEARING_DISTANCE": 20

@ -8,7 +8,7 @@
},
{"_type": "Combat", "hp": 200, "damage": 15, "dead": false},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "LightSource", "strength": 70, "radius": 2},
{"_type": "LightSource", "strength": 60, "radius": 1.8},
{"_type": "EnemyConfig", "hearing_distance": 5},
{"_type": "Sprite", "name": "peasant_girl"}
]
@ -21,7 +21,7 @@
},
{"_type": "Combat", "hp": 20, "damage": 1, "dead": false},
{"_type": "Motion", "dx": 0, "dy": 0, "random": false},
{"_type": "LightSource", "strength": 70, "radius": 2},
{"_type": "LightSource", "strength": 40, "radius": 1.2},
{"_type": "EnemyConfig", "hearing_distance": 5},
{"_type": "Sprite", "name": "armored_knight"}
]

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@ -10,7 +10,7 @@
"foreground": [24, 120, 189],
"background": [230,120, 120]
},
{"_type": "Sprite", "name": "barrel"}
{"_type": "Sprite", "name": "torch_crappy"}
]
},
"SWORD_RUSTY": {
@ -24,22 +24,7 @@
"foreground": [24, 120, 189],
"background": [24, 120, 189]
},
{"_type": "Sprite", "name": "barrel"}
]
},
"SWORD_LIGHT_AND_FLAME": {
"id": "SWORD_LIGHT_AND_FLAME",
"name": "Sword of Light and Flame",
"description": "A sword so powerful, a great man from the Land of The Rising Sun thrust it into the ocean of Nerf to chill its effects.",
"inventory_count": 1,
"components": [
{"_type": "LightSource", "strength": 70, "radius": 1.8},
{"_type": "Tile", "display": "\u0236",
"foreground": [24, 205, 210],
"background": [24, 205, 210]
},
{"_type": "Weapon", "damage": 30},
{"_type": "Sprite", "name": "barrel"}
{"_type": "Sprite", "name": "cinqueda"}
]
},
"CHEST_SMALL": {
@ -56,10 +41,10 @@
],
"inventory_count": 1
},
"WALL_TORCH": {
"id": "WALL_TORCH",
"name": "Basic Wall Torch",
"description": "A torch on a wall you can't pick up.",
"TORCH_PILLAR": {
"id": "TORCH_PILLAR",
"name": "Light Hanging from Ceiling",
"description": "Light Hanging from Ceiling",
"inventory_count": 0,
"components": [
{"_type": "Tile", "display": "\u077e",
@ -67,7 +52,7 @@
"background": [24, 205, 210]
},
{"_type": "LightSource", "strength": 60, "radius": 1.8},
{"_type": "Sprite", "name": "barrel"}
{"_type": "Sprite", "name": "torch_pillar"}
]
},
"POTION_HEALING_SMALL": {
@ -81,7 +66,7 @@
"background": [255, 205, 189]
},
{"_type": "Curative", "hp": 20},
{"_type": "Sprite", "name": "barrel"}
{"_type": "Sprite", "name": "healing_potion_small"}
]
}
}

@ -15,15 +15,15 @@
},
"WALL_VINES": {
"texture": "assets/wall_with_vines-256.png",
"foreground": [40, 15, 125],
"background": [200, 29, 75],
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": false,
"display":"\u0799"
},
"WALL_PILLAR": {
"texture": "assets/wall_with_pillars-256.png",
"foreground": [40, 15, 125],
"background": [200, 29, 75],
"foreground": [230, 20, 30],
"background": [230, 20, 120],
"collision": false,
"display":"\u2274"
}

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