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3519c73079
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071808a0f8
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uniform sampler2D source; |
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uniform sampler2D bloom; |
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uniform vec2 offsetFactor; |
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uniform float darkness; |
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void main() |
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{ |
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vec2 textureCoordinates = gl_TexCoord[0].xy; |
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vec4 color = vec4(0.0); |
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color += texture2D(source, textureCoordinates - 4.0 * offsetFactor) * 0.0162162162; |
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color += texture2D(source, textureCoordinates - 3.0 * offsetFactor) * 0.0540540541; |
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color += texture2D(source, textureCoordinates - 2.0 * offsetFactor) * 0.1216216216; |
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color += texture2D(source, textureCoordinates - offsetFactor) * 0.1945945946; |
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color += texture2D(source, textureCoordinates) * 0.2270270270; |
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color += texture2D(source, textureCoordinates + offsetFactor) * 0.1945945946; |
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color += texture2D(source, textureCoordinates + 2.0 * offsetFactor) * 0.1216216216; |
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color += texture2D(source, textureCoordinates + 3.0 * offsetFactor) * 0.0540540541; |
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color += texture2D(source, textureCoordinates + 4.0 * offsetFactor) * 0.0162162162; |
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vec4 sourceFragment = texture2D(source, gl_TexCoord[0].xy); |
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vec4 bloomFragment = texture2D(bloom, gl_TexCoord[0].xy); |
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gl_FragColor = color + sourceFragment - bloomFragment - darkness; |
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} |
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