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@ -136,7 +136,11 @@ void Raycaster::sprite_casting(sf::RenderTarget &target) { |
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$anim.step(*sf_sprite, texX, texY, texX_end - texX, textureHeight); |
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sf_sprite->setPosition({x, y}); |
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target.draw(*sf_sprite); |
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$brightness.setUniform("offsetFactor", sf::Glsl::Vec2{0.0f, 0.0f}); |
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float level = sqrt(rec.first); |
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$brightness.setUniform("darkness", level); |
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target.draw(*sf_sprite, &$brightness); |
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} |
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} |
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} |
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@ -351,3 +355,10 @@ void Raycaster::set_level(GameLevel level) { |
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} |
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}); |
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} |
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void Raycaster::init_shaders() { |
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dbc::check(sf::Shader::isAvailable(), "no shaders?!"); |
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bool good = $brightness.loadFromFile("shaders/modal.frag", sf::Shader::Type::Fragment); |
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dbc::check(good, "shader could not be loaded"); |
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$brightness.setUniform("source", sf::Shader::CurrentTexture); |
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} |
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