A quick warning in case people are funding the thing.

master
Zed A. Shaw 1 month ago
parent 071808a0f8
commit 8d3d3b4ec3
  1. 10
      README.md

@ -4,8 +4,12 @@ This is a study project for me to learn the raycasting technique. It's an older
not really used much but I'm learning game dev historically and it's definitely been used in the
past (Doom).
I've been told to look into the following as well:
https://en.wikipedia.org/wiki/Gilbert%E2%80%93Johnson%E2%80%93Keerthi_distance_algorithm
## Don't Study This Code
This code is mostly a tech study and demo, not an actual game. It _could_ be a game but it will
require a significant cleanup to improve the layout and design. It's also the culmination of
studying about 6 different tutorials on raycasting so it has a weird mix-match code style as I
brought ideas over from other tutorials.
Eventually this will be more understandable, but for now just browse it casually and ignore the
inconsistent style and kind of stupid structure.

Loading…
Cancel
Save