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raycaster
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Commit Graph
11 Commits (74a8599977385552dce16e3b648288f65d439e30)
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SHA1
Message
Date
Zed A. Shaw
74a8599977
Fully converted to using the lel-guecs library externally now.
24 hours ago
Zed A. Shaw
07ce8a4148
New debug_ui that shows perf data, other debug info, and allows spawning enemies.
1 month ago
Zed A. Shaw
72951f308f
Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
2 months ago
Zed A. Shaw
64807174c0
Initial idea for the boss fight UI but it's just a temporary holder for now.
3 months ago
Zed A. Shaw
54fbf22b6d
We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
3 months ago
Zed A. Shaw
5179709e3c
Performance check showed that I was checking every sprite even if they're way far away so now just do ones near-ish.
3 months ago
Zed A. Shaw
f3e1413022
Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
3 months ago
Zed A. Shaw
4a1a8a7d65
Mostly working overlay to show when in combat or not.
3 months ago
Zed A. Shaw
30a7e1b2cc
Now overlay UI can show some text pretty easily and is showing the debug stats.
3 months ago
Zed A. Shaw
d8e1fc7aa3
I have the overlay display the low health blood using the gui system.
3 months ago
Zed A. Shaw
70a9420c11
Started the overlay UI but need to make it possible to add/remove components to it.
3 months ago
Zed A. Shaw
722d55d948
Refactored the GUECS system to have its own namespace then got Meter to work.
3 months ago
Zed A. Shaw
49a71e257e
GUI for combat now works better and I can create sprites for things if I want.
3 months ago
Zed A. Shaw
46de98e6f4
I now have a semi-functional GUI system that uses the ECS style to build gui elements rather than inheritance.
3 months ago
Zed A. Shaw
8d9c2d8c05
Combat UI's elements are now pulled out into gui_gadgets so we have an initial prototype on basic UI elements needed.
3 months ago
Zed A. Shaw
7c1f05c801
Combat UI is alright but need to now make a few common widgets.
3 months ago
Zed A. Shaw
232c994347
HP bar is working, and next just need to make the combat gui actually work.
3 months ago
Zed A. Shaw
3ec2bf4784
Can now do UI rendering based on the name and also have gaps in the grid reliably.
3 months ago
Zed A. Shaw
79c84ce885
New design on LEL that's way more sane and allows for more flexible columns and rows.
3 months ago
Zed A. Shaw
6b9c67beec
Add some debug boxes around the fonts to figure out why they aren't vertically centered.
3 months ago
Zed A. Shaw
45ad16c010
A bit more refinement.
3 months ago
Zed A. Shaw
a7991a8f06
Fixing more bugs related to percentages and then prototype a more complex UI.
3 months ago
Zed A. Shaw
e106ad4be7
Can click on buttons and make them change color.
3 months ago
Zed A. Shaw
aa149b6574
Can now use lel::center to center something inside a cell.
3 months ago
Zed A. Shaw
1620a5420f
Use a lel:: namespace.
3 months ago
Zed A. Shaw
872cedc8e1
LEL is working at a basic grid level, able to render boxes where I want.
3 months ago
Zed A. Shaw
1c8f542c21
Nuke taught me the other way to make class enums not suck so I guess no FU?
3 months ago
Zed A. Shaw
9b3b81683a
Separate out the major UIs to get ready for their development, and enable debug button.
3 months ago