Can now do UI rendering based on the name and also have gaps in the grid reliably.

Zed A. Shaw 3 weeks ago
parent 79c84ce885
commit 3ec2bf4784
  1. 38
      combat_ui.cpp
  2. 4
      combat_ui.hpp
  3. 13
      lel.cpp
  4. 12
      tests/lel.cpp

@ -17,20 +17,24 @@ namespace gui {
void CombatUI::render() {
for(auto& [name, cell] : $layout.cells) {
sf::RectangleShape button;
button.setPosition({float(cell.x + 10), float(cell.y + 10)});
button.setSize({float(cell.w - 20), float(cell.h - 20)});
button.setFillColor({100, 100, 100});
button.setOutlineColor({200, 200, 200});
button.setOutlineThickness(5);
$shapes.insert_or_assign(name, button);
sf::Text label($font, name);
auto bounds = label.getLocalBounds();
auto label_cell = lel::center(bounds.size.x, bounds.size.y, cell);
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
label.setPosition({float(label_cell.x), float(label_cell.y) - label_cell.h / 2});
$labels.push_back(label);
sf::RectangleShape shape;
shape.setPosition({float(cell.x + 3), float(cell.y + 3)});
shape.setSize({float(cell.w - 6), float(cell.h - 6)});
shape.setFillColor({100, 100, 100});
if(name.starts_with("button_")) {
shape.setOutlineColor({200, 200, 200});
shape.setOutlineThickness(1);
sf::Text label($font, name);
auto bounds = label.getLocalBounds();
auto label_cell = lel::center(bounds.size.x, bounds.size.y, cell);
// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
label.setPosition({float(label_cell.x), float(label_cell.y) - label_cell.h / 2});
$labels.push_back(label);
}
$shapes.insert_or_assign(name, shape);
}
}
@ -50,8 +54,10 @@ namespace gui {
void CombatUI::click(int x, int y) {
if(auto name = $layout.hit(x, y)) {
auto& shape = $shapes.at(*name);
shape.setFillColor({100, 0, 0});
if((*name).starts_with("button_")) {
auto& shape = $shapes.at(*name);
shape.setFillColor({100, 0, 0});
}
}
}
}

@ -11,8 +11,8 @@ namespace gui {
class CombatUI {
public:
std::string $grid =
"[hp | ap ]"
"[attack1 | attack2 | attack3 | heal]";
"[*%(100,150)button_attack1 | *%(100,150)button_attack2 | *%(100,150)button_attack3 | *%(100,150)button_heal]"
"[*%.(200,50)bar_hp | _ | %.(100,50)bar_ap ]";
lel::Parser $layout;
GameLevel $level;
sf::Font $font;

@ -17,12 +17,13 @@ namespace lel {
}
void Parser::id(std::string name) {
dbc::check(!cells.contains(name),
fmt::format("duplicate cell name {}", name));
cells.insert_or_assign(name, cur);
if(name != "_") {
dbc::check(!cells.contains(name),
fmt::format("duplicate cell name {}", name));
cells.insert_or_assign(name, cur);
}
cur = {cur.col + 1, cur.row};
auto& row = grid.back();
row.push_back(name);
}
@ -32,8 +33,10 @@ namespace lel {
int cell_height = grid_h / rows;
for(auto& row : grid) {
size_t columns = row.size();
for(auto& name : row) {
size_t columns = row.size();
if(name == "_") continue;
auto& cell = cells.at(name);
int cell_width = grid_w / columns;

@ -23,13 +23,17 @@ TEST_CASE("test basic ops", "[lel]") {
for(size_t colcount = 0; colcount < row.size(); colcount++) {
auto &name = row[colcount];
auto &cell = parser.cells.at(name);
REQUIRE(cell.row == int(rowcount));
REQUIRE(cell.col == int(colcount));
if(name == "_") {
REQUIRE(!parser.cells.contains(name));
} else {
auto &cell = parser.cells.at(name);
REQUIRE(cell.row == int(rowcount));
REQUIRE(cell.col == int(colcount));
}
}
}
REQUIRE(parser.cells.size() == 12);
REQUIRE(parser.cells.size() == 11);
REQUIRE(parser.cells.at("label2").right == true);
REQUIRE(parser.cells.at("text1").expand == true);
REQUIRE(parser.cells.at("text1").w == 300);

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