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@ -6,14 +6,17 @@ namespace gui { |
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CombatUI::CombatUI(GameLevel level) : |
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$layout(RAY_VIEW_X, RAY_VIEW_HEIGHT, |
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RAY_VIEW_WIDTH, SCREEN_HEIGHT - RAY_VIEW_HEIGHT), |
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$level(level) |
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$level(level), |
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$font{FONT_FILE_NAME} |
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{ |
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bool good = $layout.parse( |
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"[attack1 | attack2 | attack3 | heal]" |
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); |
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bool good = $layout.parse($grid); |
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dbc::check(good, "failed to parse combat layout"); |
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render(); |
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} |
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void CombatUI::render() { |
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for(auto& [name, cell] : $layout.cells) { |
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sf::RectangleShape button; |
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button.setPosition({float(cell.x + 10), float(cell.y + 10)}); |
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@ -23,14 +26,11 @@ namespace gui { |
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button.setOutlineThickness(5); |
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$shapes.insert_or_assign(name, button); |
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sf::RectangleShape inner; |
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auto inner_cell = lel::center(30, 40, cell); |
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inner.setPosition({float(inner_cell.x), float(inner_cell.y)}); |
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inner.setSize({float(inner_cell.w), float(inner_cell.h)}); |
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inner.setOutlineColor({100, 0, 0}); |
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inner.setOutlineThickness(5); |
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inner.setFillColor({50, 50, 50}); |
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$shapes.insert_or_assign(name + "_text", inner); |
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sf::Text label($font, name); |
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auto bounds = label.getLocalBounds(); |
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auto inner_cell = lel::center(bounds.size.x, bounds.size.y, cell); |
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label.setPosition({float(inner_cell.x), float(inner_cell.y)}); |
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$labels.push_back(label); |
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} |
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} |
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@ -38,6 +38,10 @@ namespace gui { |
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for(auto& [name, shape] : $shapes) { |
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window.draw(shape); |
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} |
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for(auto& label : $labels) { |
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window.draw(label); |
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} |
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} |
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void CombatUI::click(int x, int y) { |
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