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@ -6,8 +6,9 @@ |
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namespace gui { |
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using namespace guecs; |
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OverlayUI::OverlayUI(GameLevel level) : |
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$level(level) |
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OverlayUI::OverlayUI(GameLevel level, TexturePack& textures) : |
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$level(level), |
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$textures(textures) |
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{ |
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$gui.position(RAY_VIEW_X, RAY_VIEW_Y, RAY_VIEW_WIDTH, RAY_VIEW_HEIGHT); |
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$gui.layout( |
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@ -19,18 +20,29 @@ namespace gui { |
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); |
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} |
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void OverlayUI::render(TexturePack &textures) { |
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void OverlayUI::render() { |
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auto &world = $gui.world(); |
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for(auto &[name, cell] : $gui.cells()) { |
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auto region = $gui.entity(name); |
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$name_ents.insert_or_assign(name, region); |
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world.set<lel::Cell>(region, cell); |
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} |
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$gui.init(textures); |
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$gui.init($textures); |
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} |
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void OverlayUI::draw(sf::RenderWindow& window) { |
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$gui.render(window); |
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} |
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void OverlayUI::show_damage(bool show) { |
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auto middle = $gui.entity("middle"); |
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if(show) { |
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Sprite blood{"blood_splatter"}; |
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auto& cell = $gui.cell_for(middle); |
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blood.init(cell, $textures); |
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$gui.set<guecs::Sprite>(middle, blood); |
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} else { |
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$gui.remove<guecs::Sprite>(middle); |
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} |
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} |
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} |
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