parent
9c66e870d2
commit
722d55d948
@ -1,78 +0,0 @@ |
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#include "ecs_gui.hpp" |
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#include "constants.hpp" |
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|
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GUECS::GUECS() { |
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$font = make_shared<sf::Font>(FONT_FILE_NAME); |
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} |
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void GUECS::position(int x, int y, int width, int height) { |
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$parser.position(x, y, width, height); |
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} |
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void GUECS::layout(std::string grid) { |
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$grid = grid; |
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$parser.parse($grid); |
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} |
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DinkyECS::Entity GUECS::entity(std::string name) { |
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auto entity = $world.entity(); |
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$world.set<CellName>(entity, {name}); |
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return entity; |
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} |
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void GUECS::init(TexturePack& textures) { |
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$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) { |
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rect.init(cell); |
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}); |
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) { |
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text.init(cell, $font); |
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}); |
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) { |
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auto sprite_texture = textures.get(sprite.name); |
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sprite.texture = sprite_texture.texture; |
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sprite.sprite = make_shared<sf::Sprite>(*sprite.texture); |
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sprite.sprite->setPosition({float(cell.x + 5), float(cell.y + 5)}); |
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auto size = sprite.texture->getSize(); |
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sprite.sprite->setScale({float(cell.w - 10) / size.x, float(cell.h - 10) / size.y}); |
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}); |
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} |
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void GUECS::render(sf::RenderWindow& window) { |
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$world.query<lel::Cell, Meter>([&](auto ent, auto& cell, const auto &meter) { |
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if($world.has<Rectangle>(ent)) { |
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float level = meter.percent * float(cell.w); |
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auto& target = $world.get<Rectangle>(ent); |
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// ZED: this 6 is a border width, make it a thing
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target.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)}); |
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} |
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}); |
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$world.query<Rectangle>([&](auto, auto& rect) { |
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window.draw(*rect.shape); |
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}); |
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$world.query<Sprite>([&](auto, auto& sprite) { |
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window.draw(*sprite.sprite); |
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}); |
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$world.query<Textual>([&](auto, auto& text) { |
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window.draw(*text.text); |
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}); |
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} |
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void GUECS::mouse(sf::RenderWindow &window) { |
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if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) { |
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sf::Vector2f pos = window.mapPixelToCoords(sf::Mouse::getPosition(window)); |
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$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) { |
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if((pos.x >= cell.x && pos.x <= cell.x + cell.w) && |
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(pos.y >= cell.y && pos.y <= cell.y + cell.h)) |
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{ |
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auto& cn = $world.get<CellName>(ent); |
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fmt::println("clicked on entity {} with name {} and event {}", |
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ent, cn.name, clicked.event); |
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} |
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}); |
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} |
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} |
@ -1,84 +0,0 @@ |
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#pragma once |
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#include "color.hpp" |
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#include "dinkyecs.hpp" |
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#include "lel.hpp" |
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#include <string> |
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#include <memory> |
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#include <SFML/Graphics.hpp> |
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#include "texture.hpp" |
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using std::shared_ptr, std::make_shared; |
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struct Textual { |
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std::string label; |
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shared_ptr<sf::Font> font = nullptr; |
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shared_ptr<sf::Text> text = nullptr; |
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) { |
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font = font_ptr; |
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text = make_shared<sf::Text>(*font, label); |
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auto bounds = text->getLocalBounds(); |
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell); |
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2}); |
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} |
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}; |
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struct Clickable { |
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int event = 0; |
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}; |
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struct Sprite { |
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std::string name; |
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std::shared_ptr<sf::Sprite> sprite = nullptr; |
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std::shared_ptr<sf::Texture> texture = nullptr; |
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}; |
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struct Rectangle { |
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shared_ptr<sf::RectangleShape> shape = nullptr; |
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void init(lel::Cell& cell) { |
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sf::Vector2f size{(float)cell.w, (float)cell.h}; |
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size); |
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shape->setPosition({float(cell.x + 3), float(cell.y + 3)}); |
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shape->setSize({float(cell.w - 6), float(cell.h - 6)}); |
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shape->setFillColor(ColorValue::DARK_MID); |
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shape->setOutlineColor(ColorValue::MID); |
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shape->setOutlineThickness(1); |
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} |
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}; |
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struct Meter { |
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float percent = 100.0; |
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}; |
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struct CellName { |
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std::string name; |
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}; |
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class GUECS { |
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public: |
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DinkyECS::World $world; |
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shared_ptr<sf::Font> $font = nullptr; |
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lel::Parser $parser; |
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std::string $grid = ""; |
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GUECS(); |
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void position(int x, int y, int width, int height); |
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void layout(std::string grid); |
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DinkyECS::Entity entity(std::string name); |
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inline lel::CellMap& cells() { |
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return $parser.cells; |
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} |
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inline DinkyECS::World& world() { |
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return $world; |
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} |
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void init(TexturePack& textures); |
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void render(sf::RenderWindow& window); |
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void mouse(sf::RenderWindow &window); |
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}; |
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#include "guecs.hpp" |
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#include "constants.hpp" |
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namespace guecs { |
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UI::UI() { |
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$font = make_shared<sf::Font>(FONT_FILE_NAME); |
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} |
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void UI::position(int x, int y, int width, int height) { |
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$parser.position(x, y, width, height); |
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} |
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void UI::layout(std::string grid) { |
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$grid = grid; |
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$parser.parse($grid); |
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} |
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DinkyECS::Entity UI::entity(std::string name) { |
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auto entity = $world.entity(); |
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$world.set<CellName>(entity, {name}); |
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return entity; |
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} |
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void UI::init(TexturePack& textures) { |
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$world.query<lel::Cell, Rectangle>([](auto, auto& cell, auto& rect) { |
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rect.init(cell); |
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}); |
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$world.query<Rectangle, Meter>([](auto, auto& bg, auto &) { |
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bg.shape->setFillColor(ColorValue::BLACK); |
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}); |
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$world.query<lel::Cell, Meter>([](auto, auto &cell, auto& meter) { |
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meter.init(cell); |
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}); |
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$world.query<lel::Cell, Textual>([this](auto, auto& cell, auto& text) { |
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text.init(cell, $font); |
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}); |
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$world.query<lel::Cell, Sprite>([&](auto, auto &cell, auto &sprite) { |
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auto sprite_texture = textures.get(sprite.name); |
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sprite.texture = sprite_texture.texture; |
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sprite.sprite = make_shared<sf::Sprite>(*sprite.texture); |
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sprite.sprite->setPosition({float(cell.x + 5), float(cell.y + 5)}); |
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auto size = sprite.texture->getSize(); |
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sprite.sprite->setScale({float(cell.w - 10) / size.x, float(cell.h - 10) / size.y}); |
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}); |
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} |
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void UI::render(sf::RenderWindow& window) { |
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$world.query<Rectangle>([&](auto, auto& rect) { |
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window.draw(*rect.shape); |
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}); |
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$world.query<lel::Cell, Meter>([&](auto, auto& cell, const auto &meter) { |
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float level = std::clamp(meter.percent, 0.0f, 1.0f) * float(cell.w); |
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// ZED: this 6 is a border width, make it a thing
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meter.bar.shape->setSize({std::max(level, 0.0f), float(cell.h - 6)}); |
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window.draw(*meter.bar.shape); |
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}); |
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$world.query<Sprite>([&](auto, auto& sprite) { |
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window.draw(*sprite.sprite); |
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}); |
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$world.query<Textual>([&](auto, auto& text) { |
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window.draw(*text.text); |
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}); |
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} |
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void UI::mouse(sf::RenderWindow &window) { |
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if(sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) { |
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sf::Vector2f pos = window.mapPixelToCoords(sf::Mouse::getPosition(window)); |
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$world.query<lel::Cell, Clickable>([&](auto ent, auto& cell, auto &clicked) { |
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if((pos.x >= cell.x && pos.x <= cell.x + cell.w) && |
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(pos.y >= cell.y && pos.y <= cell.y + cell.h)) |
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{ |
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auto& cn = $world.get<CellName>(ent); |
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fmt::println("clicked on entity {} with name {} and event {}", |
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ent, cn.name, clicked.event); |
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} |
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}); |
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} |
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} |
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} |
@ -0,0 +1,91 @@ |
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#pragma once |
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#include "color.hpp" |
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#include "dinkyecs.hpp" |
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#include "lel.hpp" |
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#include <string> |
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#include <memory> |
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#include <SFML/Graphics.hpp> |
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#include "texture.hpp" |
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namespace guecs { |
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using std::shared_ptr, std::make_shared; |
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struct Textual { |
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std::string label; |
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shared_ptr<sf::Font> font = nullptr; |
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shared_ptr<sf::Text> text = nullptr; |
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void init(lel::Cell &cell, shared_ptr<sf::Font> font_ptr) { |
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font = font_ptr; |
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text = make_shared<sf::Text>(*font, label); |
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auto bounds = text->getLocalBounds(); |
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auto text_cell = lel::center(bounds.size.x, bounds.size.y, cell); |
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// this stupid / 2 is because SFML renders from baseline rather than from the claimed bounding box
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text->setPosition({float(text_cell.x), float(text_cell.y) - text_cell.h / 2}); |
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} |
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}; |
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struct Clickable { |
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int event = 0; |
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}; |
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struct Sprite { |
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std::string name; |
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std::shared_ptr<sf::Sprite> sprite = nullptr; |
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std::shared_ptr<sf::Texture> texture = nullptr; |
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}; |
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struct Rectangle { |
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shared_ptr<sf::RectangleShape> shape = nullptr; |
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void init(lel::Cell& cell) { |
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sf::Vector2f size{(float)cell.w, (float)cell.h}; |
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if(shape == nullptr) shape = make_shared<sf::RectangleShape>(size); |
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shape->setPosition({float(cell.x + 3), float(cell.y + 3)}); |
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shape->setSize({float(cell.w - 6), float(cell.h - 6)}); |
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shape->setFillColor(ColorValue::DARK_MID); |
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shape->setOutlineColor(ColorValue::MID); |
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shape->setOutlineThickness(1); |
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} |
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}; |
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struct Meter { |
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float percent = 1.0f; |
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Rectangle bar; |
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void init(lel::Cell& cell) { |
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bar.init(cell); |
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} |
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}; |
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struct CellName { |
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std::string name; |
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}; |
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class UI { |
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public: |
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DinkyECS::World $world; |
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shared_ptr<sf::Font> $font = nullptr; |
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lel::Parser $parser; |
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std::string $grid = ""; |
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UI(); |
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void position(int x, int y, int width, int height); |
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void layout(std::string grid); |
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DinkyECS::Entity entity(std::string name); |
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inline lel::CellMap& cells() { |
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return $parser.cells; |
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} |
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inline DinkyECS::World& world() { |
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return $world; |
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} |
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void init(TexturePack& textures); |
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void render(sf::RenderWindow& window); |
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void mouse(sf::RenderWindow &window); |
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}; |
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} |
@ -1,12 +1,14 @@ |
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#include <catch2/catch_test_macros.hpp> |
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#include <fmt/core.h> |
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#include "constants.hpp" |
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#include "ecs_gui.hpp" |
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#include "guecs.hpp" |
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#include "texture.hpp" |
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using namespace guecs; |
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TEST_CASE("prototype one gui", "[ecs-gui]") { |
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GUECS gui; |
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guecs::UI gui; |
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TexturePack textures; |
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textures.load_sprites(); |
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|
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