Zed A. Shaw
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564f9842a2
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All of the UIs should be cleared out, and that just leaves the tests.
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6 days ago |
Zed A. Shaw
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d93bc1615c
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Big changes to use the new lel-guecs setup but now almost everything works. Only thing missing is Issue #16 in quecs.
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1 month ago |
Zed A. Shaw
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2aa4f0a2e8
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Finally can pick things up, but it's really bad so far. Need a bunch of refactoring in how the collision system works, and make it so collision and maps can have multiple entities in the same square.
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2 months ago |
Zed A. Shaw
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8545b8cf1d
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Simple Loot UI started.
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3 months ago |
Zed A. Shaw
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74a8599977
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Fully converted to using the lel-guecs library externally now.
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3 months ago |
Zed A. Shaw
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07ce8a4148
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New debug_ui that shows perf data, other debug info, and allows spawning enemies.
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5 months ago |
Zed A. Shaw
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72951f308f
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Converted almost everything to use wstring so that it works better with SFML and the unicode/utf8 usage in the system.
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5 months ago |
Zed A. Shaw
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64807174c0
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Initial idea for the boss fight UI but it's just a temporary holder for now.
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6 months ago |
Zed A. Shaw
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54fbf22b6d
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We can go down a level and there's a loading screen for it. The map and motion now matches the directions shown in the raycasting. There's now a compass that shows you the direction you're facing.
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6 months ago |
Zed A. Shaw
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5179709e3c
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Performance check showed that I was checking every sprite even if they're way far away so now just do ones near-ish.
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6 months ago |
Zed A. Shaw
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f3e1413022
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Intermediate refactor to move everything over to using the textures module rather than everyone using one TexturePack thing.
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6 months ago |
Zed A. Shaw
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4a1a8a7d65
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Mostly working overlay to show when in combat or not.
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6 months ago |
Zed A. Shaw
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30a7e1b2cc
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Now overlay UI can show some text pretty easily and is showing the debug stats.
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6 months ago |
Zed A. Shaw
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d8e1fc7aa3
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I have the overlay display the low health blood using the gui system.
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6 months ago |
Zed A. Shaw
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70a9420c11
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Started the overlay UI but need to make it possible to add/remove components to it.
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6 months ago |
Zed A. Shaw
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722d55d948
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Refactored the GUECS system to have its own namespace then got Meter to work.
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6 months ago |
Zed A. Shaw
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49a71e257e
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GUI for combat now works better and I can create sprites for things if I want.
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6 months ago |
Zed A. Shaw
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46de98e6f4
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I now have a semi-functional GUI system that uses the ECS style to build gui elements rather than inheritance.
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6 months ago |
Zed A. Shaw
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8d9c2d8c05
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Combat UI's elements are now pulled out into gui_gadgets so we have an initial prototype on basic UI elements needed.
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6 months ago |
Zed A. Shaw
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7c1f05c801
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Combat UI is alright but need to now make a few common widgets.
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6 months ago |
Zed A. Shaw
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232c994347
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HP bar is working, and next just need to make the combat gui actually work.
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6 months ago |
Zed A. Shaw
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3ec2bf4784
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Can now do UI rendering based on the name and also have gaps in the grid reliably.
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6 months ago |
Zed A. Shaw
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79c84ce885
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New design on LEL that's way more sane and allows for more flexible columns and rows.
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6 months ago |
Zed A. Shaw
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6b9c67beec
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Add some debug boxes around the fonts to figure out why they aren't vertically centered.
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6 months ago |
Zed A. Shaw
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45ad16c010
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A bit more refinement.
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6 months ago |
Zed A. Shaw
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a7991a8f06
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Fixing more bugs related to percentages and then prototype a more complex UI.
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6 months ago |
Zed A. Shaw
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e106ad4be7
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Can click on buttons and make them change color.
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6 months ago |
Zed A. Shaw
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aa149b6574
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Can now use lel::center to center something inside a cell.
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6 months ago |
Zed A. Shaw
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1620a5420f
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Use a lel:: namespace.
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6 months ago |
Zed A. Shaw
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872cedc8e1
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LEL is working at a basic grid level, able to render boxes where I want.
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6 months ago |
Zed A. Shaw
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1c8f542c21
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Nuke taught me the other way to make class enums not suck so I guess no FU?
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6 months ago |
Zed A. Shaw
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9b3b81683a
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Separate out the major UIs to get ready for their development, and enable debug button.
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6 months ago |