112 Commits (d1c235223738aabaf41b71069ffaded57df5007b)
 

Author SHA1 Message Date
Zed A. Shaw d1c2352237 Quick little tweak to make the build speed up while a build is running. 1 day ago
Zed A. Shaw 94c9cd75a8 Remove a bunch of dead code and clean up more. 2 days ago
Zed A. Shaw 8a30fafabb Quick ability to set the countdown timer length. 2 days ago
Zed A. Shaw d4d8c780a4 Bring over my bag of shit shaders and use one as a placeholder for the build status indicator. 2 days ago
Zed A. Shaw 8f3a3c10c2 UI is now working the same as last time but using GUECS. 2 days ago
Zed A. Shaw 70c2ce7d51 Reworked the gui to use GUECS now so lots of code soon to die. 3 days ago
Zed A. Shaw e78340a0cd Remove most of the image/sound managing stuff. 3 days ago
Zed A. Shaw 1be770d62d GUECS: Minimal components from zedcaster that will let me make a GUI for a game. 3 days ago
Zed A. Shaw 10ecf50bc0 Use pointers for the stuff so it can lazy load. 3 days ago
Zed A. Shaw f5f8cdba37 Use main.cpp and disable healing for now. 7 days ago
Zed A. Shaw c47e688b0b Now working on the new SFML with better audio. 7 days ago
Zed A. Shaw 2d81f900be Updated to use the latest libgit2 1.9.0 and GCC14. 1 week ago
Zed A. Shaw 62785d463c This is how you can lock meson build dependencies. Not sure why I didn't think of this before but you just put the .wrap files somewhere and instead of meson wrap install you copy them into subprojects. 6 months ago
Zed A. Shaw 678f5cc917 Quick fix for the clock to not start right away. 7 months ago
Zed A. Shaw fff4e0fbee Now have a timer going with some fancy buttons. Next step a pomodoro time that counts down and if you don't finish your task in that time you take big damage. 7 months ago
Zed A. Shaw 47c9cb719e I now have a start/stop button for the pomodoro timer. 7 months ago
Zed A. Shaw e1c667d816 The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing. 7 months ago
Zed A. Shaw 581e5b4a60 Simplify the color system by using a simple Values system for the dark to light. 7 months ago
Zed A. Shaw 3cb4fcfeb5 Stupid self-portrait for the game's 'bad guy'. 7 months ago
Zed A. Shaw 37d28094ec Got some kind of jank button and mouse events coming in, now just need to connect them to the GUI to detect button presses and other interaction. 7 months ago
Zed A. Shaw 9741df30ab Fix a typo. 7 months ago
Zed A. Shaw 56663b9052 Better UI layout and actually tracking deaths. 7 months ago
Zed A. Shaw 662e4bf918 Committed a broken file. 7 months ago
Zed A. Shaw 95cd84b09d Get the build fail to actually play and keep the building sound looping until the build is done. 7 months ago
Zed A. Shaw 2035a6dd00 DBC now works and has a test. 7 months ago
Zed A. Shaw f632f2d5af FSM is now even cleaner, as long as you don't look at that CPP macro. 7 months ago
Zed A. Shaw c9425aebf9 Refined the FSM to allow easily passing in data to the even handler and state functions. 7 months ago
Zed A. Shaw 40ba7f0b66 Logging for the FSM works better now. 7 months ago
Zed A. Shaw 0aeb5b4ceb Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default. 7 months ago
Zed A. Shaw 8df6898d0b Update status. 7 months ago
Zed A. Shaw 0a9fa59365 The game engine now has two bonuses for long build streaks. +10% max hp or 1 free death. I'll be adding more but that's enough to work on the real UI. 7 months ago
Zed A. Shaw 07553400f5 Test suite now accurately runs the GameEngine FSM for multiple rounds. 7 months ago
Zed A. Shaw 07a212d9d7 Share my status notes. 7 months ago
Zed A. Shaw ea89e083dd The std::async calls need a lock on them. 7 months ago
Zed A. Shaw 4b2ed2951e Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data. 7 months ago
Zed A. Shaw 9e6c05eccd GameEngine is now a state machine so I can push its design further and keep it solid. 7 months ago
Zed A. Shaw 1c89afaee2 Setting up for a redesign of the engine to have the real game mechanics. Using the fsm.hpp code. 8 months ago
Zed A. Shaw 7c9bea81b2 The UI is _finally_ responsive while the builder runs. 8 months ago
Zed A. Shaw 5ae24d9b0a Moved the main event loop out of GUI so it's not so tightly coupled to everything else. 8 months ago
Zed A. Shaw c0ad0c8d23 Rework the GUI so it uses SFMLBackend by moving the SoundQuip into SFMLBackend. 8 months ago
Zed A. Shaw 1badbd5942 Improved the makefile dramatically and updated the README to use it. 8 months ago
Zed A. Shaw 152d4cf037 A bit more source refactoring. 8 months ago
Zed A. Shaw cc3bb171e1 Restructing the source layout to make it nicer. 8 months ago
Zed A. Shaw fff182b457 Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that. 8 months ago
Zed A. Shaw a7c5de6ac3 Builder is now using the FSM I wrote. Still not as clean as I like but big improvement. 8 months ago
Zed A. Shaw dcf1a4020d Extract the FSM before beginning to use it. 8 months ago
Zed A. Shaw b9025be45b After trying a few SFM libraries I found they're just too much for what I need, so here's the start of a simple one I can use. 8 months ago
Zed A. Shaw 356314406f Now using a std::async and future to do an async popen but I also need the FILE read in read_line to be async, so now I'm at a point where I have to refactor into a better statemachine. 8 months ago
Zed A. Shaw 501cb5fe25 Add information on configuration to the README.md 8 months ago
Zed A. Shaw 50c0ee3424 Reworked the builder code to setup for more async running of the build. 8 months ago