parent
8a30fafabb
commit
94c9cd75a8
@ -1,158 +0,0 @@ |
||||
#define _USE_MATH_DEFINES |
||||
#include <math.h> |
||||
#include <fmt/core.h> |
||||
#include <chrono> |
||||
#include <fmt/chrono.h> |
||||
#include <SFML/Graphics/Texture.hpp> |
||||
#include <SFML/Graphics/RectangleShape.hpp> |
||||
#include <SFML/Graphics/CircleShape.hpp> |
||||
#include <SFML/Graphics/Text.hpp> |
||||
#include <SFML/Audio.hpp> |
||||
#include <SFML/Window/Event.hpp> |
||||
#include <nlohmann/json.hpp> |
||||
#include "sfmlbackend.hpp" |
||||
#include <fstream> |
||||
#include <iostream> |
||||
#include "dbc.hpp" |
||||
#include "constants.hpp" |
||||
|
||||
using namespace nlohmann; |
||||
using std::string, std::make_shared; |
||||
|
||||
std::array<sf::Color, 10> VALUES{ |
||||
sf::Color{1, 4, 2}, // black
|
||||
sf::Color{9, 29, 16}, // dark dark
|
||||
sf::Color{14, 50, 26}, // dark mid
|
||||
sf::Color{0, 109, 44}, // dark light
|
||||
sf::Color{63, 171, 92}, // mid
|
||||
sf::Color{161, 217, 155}, // light dark
|
||||
sf::Color{199, 233, 192}, // light mid
|
||||
sf::Color{229, 245, 224}, // light light
|
||||
sf::Color{255, 255, 255}, // white
|
||||
sf::Color::Transparent, // white
|
||||
}; |
||||
|
||||
SFMLBackend::SFMLBackend(GameEngine &g) |
||||
: window(sf::VideoMode({SCREEN_WIDTH, SCREEN_HEIGHT}), "Turing's Tarpit"), |
||||
game(g), current_face(textures::get("building")) |
||||
{ |
||||
} |
||||
|
||||
|
||||
sf::Color SFMLBackend::value(Value level) { |
||||
return VALUES.at(int(level)); |
||||
} |
||||
|
||||
void SFMLBackend::handle_events() { |
||||
// is this a main event loop
|
||||
while(const auto ev = window.pollEvent()) { |
||||
if(ev->is<sf::Event::Closed>()) { |
||||
fmt::print("Exiting...\n"); |
||||
window.close(); |
||||
} |
||||
} |
||||
} |
||||
|
||||
sf::Vector2f translate(int x, int y) { |
||||
float step_x = SCREEN_WIDTH / TEXT_SIZE; |
||||
float step_y = (SCREEN_HEIGHT - 12) / TEXT_SIZE; |
||||
|
||||
sf::Vector2f position{step_x * x, step_y * y * 2}; |
||||
|
||||
return position; |
||||
} |
||||
|
||||
|
||||
void SFMLBackend::write_text(int x, int y, string content, float size_mult, Value color) { |
||||
sf::Vector2f position = translate(x,y); |
||||
sf::Text text(font); |
||||
text.setString(content); |
||||
text.setCharacterSize(TEXT_SIZE * size_mult); |
||||
text.setFillColor(value(color)); |
||||
text.setPosition(position); |
||||
window.draw(text); |
||||
} |
||||
|
||||
sf::RectangleShape SFMLBackend::box(int x, int y, int width, int height, |
||||
Value fill, Value outline, int thickness) |
||||
{ |
||||
sf::RectangleShape box(translate(width, height)); |
||||
box.setPosition(translate(x,y)); |
||||
box.setOutlineColor(value(outline)); |
||||
box.setOutlineThickness(thickness); |
||||
box.setFillColor(value(fill)); |
||||
window.draw(box); |
||||
return box; |
||||
} |
||||
|
||||
void SFMLBackend::update_entities() { |
||||
window.clear(); |
||||
|
||||
sf::RectangleShape face_box = box(2, 2, X_ROWS/4, Y_LINES/2, Value::DARK_DARK); |
||||
current_face.sprite->setPosition(translate(2,2)); |
||||
window.draw(*current_face.sprite); |
||||
|
||||
sf::RectangleShape stats_box = box(X_ROWS/4 + 4, 2, |
||||
X_ROWS - X_ROWS/4 - 5, Y_LINES/2, Value::DARK_DARK); |
||||
|
||||
constexpr int hp_box_len = 45; |
||||
int current_hp = (float(game.hit_points) / float(game.starting_hp)) * float(hp_box_len); |
||||
|
||||
sf::RectangleShape hp_bar = box(2, 21, current_hp, 2, |
||||
Value::LIGHT_MID, Value::LIGHT_MID, 0); |
||||
|
||||
sf::RectangleShape hp_box = box(2, 21, hp_box_len, 2, Value::TRANSPARENT); |
||||
|
||||
string status = fmt::format("HP {}\nRounds {}\nStreaks {}\nDeaths {}", |
||||
game.hit_points, game.rounds, |
||||
game.streak, game.deaths); |
||||
write_text(X_ROWS/4 + 5, 2, status); |
||||
|
||||
if(buttons == Button::START) { |
||||
// better thing here please
|
||||
} else if(buttons == Button::STOP) { |
||||
clock_start = std::chrono::system_clock::now(); |
||||
} |
||||
|
||||
auto elapsed_time = std::chrono::system_clock::now() - clock_start; |
||||
|
||||
string time = fmt::format("{:%H:%M:%OS}", elapsed_time); |
||||
write_text(7, 14, time, 2.0f); |
||||
} |
||||
|
||||
void SFMLBackend::change_face(const string& name) { |
||||
current_face = textures::get(name); |
||||
} |
||||
|
||||
/*
|
||||
* This makes my soul hurt. Make it stop. |
||||
* |
||||
* TODO: Make this more efficient, and don't display |
||||
* more than 10 or so errors since more than that is |
||||
* not very useful. |
||||
*/ |
||||
void SFMLBackend::update_log(std::vector<string> &lines) { |
||||
log.clear(); |
||||
for(string &line : lines) { |
||||
log.push_back(line); |
||||
} |
||||
} |
||||
|
||||
void SFMLBackend::startup() { |
||||
fmt::print("Setting up a window for you...\n"); |
||||
if(!font.openFromFile(FONT_FILE_NAME)) { |
||||
fmt::println("Cannot load font."); |
||||
} |
||||
|
||||
window.setPosition({0,0}); |
||||
|
||||
window.setFramerateLimit(FRAME_LIMIT); |
||||
window.setVerticalSyncEnabled(VSYNC); |
||||
} |
||||
|
||||
bool SFMLBackend::is_open() { |
||||
return window.isOpen(); |
||||
} |
||||
|
||||
void SFMLBackend::shutdown() { |
||||
} |
@ -1,70 +0,0 @@ |
||||
#pragma once |
||||
#include <SFML/System.hpp> |
||||
#include <SFML/Graphics/RectangleShape.hpp> |
||||
#include <SFML/Graphics/RenderWindow.hpp> |
||||
#include <SFML/Graphics/Sprite.hpp> |
||||
#include <SFML/Graphics/Font.hpp> |
||||
#include <SFML/Audio.hpp> |
||||
#include <nlohmann/json.hpp> |
||||
#include "game_engine.hpp" |
||||
#include <string> |
||||
#include "textures.hpp" |
||||
|
||||
using std::string; |
||||
|
||||
enum class Value { |
||||
BLACK=0, DARK_DARK, DARK_MID, |
||||
DARK_LIGHT, MID, LIGHT_DARK, LIGHT_MID, |
||||
LIGHT_LIGHT, WHITE, TRANSPARENT |
||||
}; |
||||
|
||||
constexpr int TEXT_SIZE = 48; |
||||
constexpr Value TEXT_COLOR = Value::LIGHT_LIGHT; |
||||
constexpr int Y_LINES = 23; |
||||
constexpr int X_ROWS = 48; |
||||
constexpr Value BOX_OUTLINE = Value::MID; |
||||
constexpr int BOX_THICKNESS=10; |
||||
constexpr Value BOX_FILL = Value::TRANSPARENT; |
||||
|
||||
enum class Button { |
||||
NONE, START, STOP |
||||
}; |
||||
|
||||
class SFMLBackend { |
||||
public: |
||||
sf::ContextSettings settings; |
||||
sf::RenderWindow window; |
||||
std::chrono::time_point<std::chrono::system_clock> clock_start; |
||||
Button buttons = Button::STOP; |
||||
int hit_points = 50; |
||||
sf::Font font; |
||||
std::vector<string> log; |
||||
GameEngine &game; |
||||
textures::SpriteTexture current_face; |
||||
|
||||
SFMLBackend(GameEngine &g); |
||||
|
||||
// prevent copy
|
||||
SFMLBackend(SFMLBackend &g) = delete; |
||||
|
||||
void startup(); |
||||
|
||||
bool is_open(); |
||||
void shutdown(); |
||||
|
||||
void change_face(const string& name); |
||||
void handle_events(); |
||||
void update_entities(); |
||||
void update_log(std::vector<string> &lines); |
||||
|
||||
sf::Color value(Value level); |
||||
|
||||
sf::RectangleShape box(int x, int y, int width, int height, |
||||
Value fill=BOX_FILL, |
||||
Value outline=BOX_OUTLINE, |
||||
int thickness=BOX_THICKNESS); |
||||
|
||||
void write_text(int x, int y, string content, float size_mult=1.0f, Value color=TEXT_COLOR); |
||||
|
||||
void Window_update(); |
||||
}; |
Loading…
Reference in new issue