99 Commits (678f5cc91769dda1b63c6ea6ce81d7ee55fa730f)
 

Author SHA1 Message Date
Zed A. Shaw 58a5a415ec Now using a simple text size grid system for laying out the GUI. 4 months ago
Zed A. Shaw fda281be1d Refactored into a class. 4 months ago
Zed A. Shaw 846d5964fe GUI mostly laid out but the code needs more refining and cleanup. Currently it creates too many assets in the render function. 4 months ago
Zed A. Shaw e7a226f1db Log window is now working. 4 months ago
Zed A. Shaw 8707982907 Have a basic template for the gui up, but obviously not using it right. The ImGui does pop up when I hit space, but fails a second time claiming I need to run render again. Needs more research. 4 months ago
Zed A. Shaw df6944b0fb A really bad quick SFML based UI to get started with the FTXUI removal, and a slight reworking of the default .tarpit.json so that it's just a sample and I can use my own config for my dev and have different sounds. 4 months ago
Zed A. Shaw 015b4aac45 Basic sfml window going for the gui redesign. 4 months ago
Zed A. Shaw 29a6a565d9 Document the config file real quick. 4 months ago
Zed A. Shaw fee724e637 Fix a bug where a failinb build that causes death would play both the death sound and build failed sound. 4 months ago
Zed A. Shaw e8163bbeaf Make some temporary sounds for each of the build actions. 4 months ago
Zed A. Shaw eb6c7b0e33 Working config file also configures the build and git dir. 4 months ago
Zed A. Shaw 90f4f727ba I can now load a json config file name .tarpit.json to configure everything. It now works to configure the sounds used. 4 months ago
Zed A. Shaw 268d8abf52 Sounds are working...BUT...I have to make ones I own so hang on until I do that. 4 months ago
Zed A. Shaw 7309ec2f40 Now I can play a sound! Yay! 4 months ago
Zed A. Shaw f83c0c7ff9 Rework the GUI so that I can place my face while I stream. 4 months ago
Zed A. Shaw 07677068ab Reformat. 4 months ago
Zed A. Shaw f56fd26e85 Forgot the libgit2 patch. 4 months ago
Zed A. Shaw 8f48627c72 Rough cut on install instructions. 4 months ago
Zed A. Shaw f73d3fbfd8 Added in an openal dependency for today's stream. 4 months ago
Zed A. Shaw 9a012813ae Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally. 4 months ago
Zed A. Shaw a13704fe33 Got a simple GUI layout working for the most part. 4 months ago
Zed A. Shaw 4520e20ab7 Improve the GameEngine test. 4 months ago
Zed A. Shaw c52bc8fafd Make the game engine use a start/end round and do healing if you don't make any mistakes. 4 months ago
Zed A. Shaw e35536c7e3 More refactoring in prep for a real design. 4 months ago
Zed A. Shaw b9e9119832 A bit less wait time before running the build so it's more responsive. 4 months ago
Zed A. Shaw ceba46c658 GUI is now in its own unit. 4 months ago
Zed A. Shaw 6d4aa9390a First kind of working FTXUI for the game. 4 months ago
Zed A. Shaw 6fc74ca199 DBC didn't work on its own. Needed the functional stuff to get the lambdas. 4 months ago
Zed A. Shaw 9cc6724df8 Sort of working scrolling window thing. 4 months ago
Zed A. Shaw 4227ee1cdc Use an ostringstream for the output and make the test actually confirm the results. 4 months ago
Zed A. Shaw 38104f60f3 Looks like the brainfuck is working. It can do a hello world program. 4 months ago
Zed A. Shaw 5b18849ddc Just a little cleanup before getting serious again. 4 months ago
Zed A. Shaw 52b59d38ad Move the tests to catch2 so I can get tap output for the game. 4 months ago
Zed A. Shaw 1fb99618bf A simple brainfuck interpreter for the game's idea. 4 months ago
Zed A. Shaw 984031bf33 Test passes now, and most of the gear is working, but now I think I can't use doctest because it doesn't support TAP output. 4 months ago
Zed A. Shaw 440be444ea Moved the game engine into its own unit and then made a failing test for it. 4 months ago
Zed A. Shaw fb5bf9d733 A quick and dirty test with doctest. Should be good enough. 4 months ago
Zed A. Shaw 4365bfa98d A thread version of a UI that updates the the background. 4 months ago
Zed A. Shaw 20999eddd7 Finally got the buttons working on a simple UI that also does other things behind the scenes. Need to study FTXUI more though as I didn't catch the error with Render(). 5 months ago
Zed A. Shaw aee2ac5b27 Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game. 5 months ago
Zed A. Shaw 00597c0aaa A bit of restructuring and some color output for fun. 5 months ago
Zed A. Shaw 5c1b6d9243 Way quicker and easier to simply use the .gitignore to figure out if an important file has changed. This is probably chock full of bugs and memory leaks but it is working. 5 months ago
Zed A. Shaw 83b6aa7cd0 I now have the kernel of the game prototyped. 5 months ago
Zed A. Shaw f1ee5e82f4 The watchgit works but I don't think I really need libgit2 at all if I can just process the .gitignore correctly. 5 months ago
Zed A. Shaw 899e481c9d A little better build but I really need to clean this up and use a state machine to handle the process. 5 months ago
Zed A. Shaw 93b181cdbc Quick attempt at an xmake.lua build. Doesn't work. 5 months ago
Zed A. Shaw 09d8fe3c01 Using a hack to make makeprg run Meson 5 months ago
Zed A. Shaw 374e50a75b Don't need this include. 5 months ago
Zed A. Shaw 5f87d9846c First drop the game's core mechanic that compiles. 5 months ago