Zed A. Shaw
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e1c667d816
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The images for my reactions to your bad code are now up. Went with a more 'pixel video' look than a pixel art hand drawn thing.
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2 months ago |
Zed A. Shaw
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95cd84b09d
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Get the build fail to actually play and keep the building sound looping until the build is done.
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2 months ago |
Zed A. Shaw
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2035a6dd00
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DBC now works and has a test.
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2 months ago |
Zed A. Shaw
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f632f2d5af
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FSM is now even cleaner, as long as you don't look at that CPP macro.
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2 months ago |
Zed A. Shaw
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0aeb5b4ceb
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Make the FSM_STATE work better with optional loggins set by a define and standardize on using enum class by default.
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2 months ago |
Zed A. Shaw
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07553400f5
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Test suite now accurately runs the GameEngine FSM for multiple rounds.
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2 months ago |
Zed A. Shaw
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ea89e083dd
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The std::async calls need a lock on them.
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2 months ago |
Zed A. Shaw
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4b2ed2951e
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Game engine now handles damage types but Ineed to refine the state machines so some of them can take additional data.
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2 months ago |
Zed A. Shaw
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9e6c05eccd
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GameEngine is now a state machine so I can push its design further and keep it solid.
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2 months ago |
Zed A. Shaw
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7c9bea81b2
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The UI is _finally_ responsive while the builder runs.
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2 months ago |
Zed A. Shaw
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fff182b457
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Refactored out the main_loop so that it's not tightly coupled inside builder, and in the process found I was accidentally copying GUI and GameEngine because Builder wasn't using a &ref for them. Now they don't have a copy constructor to catch that.
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2 months ago |
Zed A. Shaw
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a7c5de6ac3
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Builder is now using the FSM I wrote. Still not as clean as I like but big improvement.
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2 months ago |
Zed A. Shaw
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356314406f
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Now using a std::async and future to do an async popen but I also need the FILE read in read_line to be async, so now I'm at a point where I have to refactor into a better statemachine.
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2 months ago |
Zed A. Shaw
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501cb5fe25
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Add information on configuration to the README.md
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2 months ago |
Zed A. Shaw
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50c0ee3424
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Reworked the builder code to setup for more async running of the build.
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2 months ago |
Zed A. Shaw
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0bac4dbfd9
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First step in refactoring out the build running from the gui for later thread fiascos.
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2 months ago |
Zed A. Shaw
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b0c9fefa9b
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Completely purge the coroutine stuff from the project.
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2 months ago |
Zed A. Shaw
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453c50c563
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Big cleanup of rampant using std.
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2 months ago |
Zed A. Shaw
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fcd1225370
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Last commit didn't build, this fixes it but next I'm removing it.
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3 months ago |
Zed A. Shaw
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cacf72604f
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Very janky barely working coroutine version of the game, the UI is more responsive, but not as much as it should be. Still, take a look and study the coro.hpp and other files in this commit for some coroutine stuff.
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3 months ago |
Zed A. Shaw
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daf9a3cc07
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Coroutines are mostly working but they're kind of junk anyway. Feel free to tinker with this if you like.
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3 months ago |
Zed A. Shaw
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fdb3f24377
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Cleanup the engine since I won't do the brainfuck thing, then fix up the log a bit.
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3 months ago |
Zed A. Shaw
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fee724e637
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Fix a bug where a failinb build that causes death would play both the death sound and build failed sound.
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3 months ago |
Zed A. Shaw
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eb6c7b0e33
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Working config file also configures the build and git dir.
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3 months ago |
Zed A. Shaw
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268d8abf52
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Sounds are working...BUT...I have to make ones I own so hang on until I do that.
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3 months ago |
Zed A. Shaw
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9a012813ae
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Game now keeps track of deaths, rounds, streaks and other fun stuff. You can also die finally.
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3 months ago |
Zed A. Shaw
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c52bc8fafd
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Make the game engine use a start/end round and do healing if you don't make any mistakes.
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3 months ago |
Zed A. Shaw
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e35536c7e3
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More refactoring in prep for a real design.
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3 months ago |
Zed A. Shaw
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b9e9119832
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A bit less wait time before running the build so it's more responsive.
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3 months ago |
Zed A. Shaw
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ceba46c658
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GUI is now in its own unit.
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3 months ago |
Zed A. Shaw
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6d4aa9390a
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First kind of working FTXUI for the game.
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3 months ago |
Zed A. Shaw
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5b18849ddc
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Just a little cleanup before getting serious again.
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3 months ago |
Zed A. Shaw
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440be444ea
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Moved the game engine into its own unit and then made a failing test for it.
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3 months ago |
Zed A. Shaw
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aee2ac5b27
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Rename the hack spike of the game idea to its final name. Start a test of FTXUI for the game.
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4 months ago |
Zed A. Shaw
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00597c0aaa
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A bit of restructuring and some color output for fun.
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4 months ago |
Zed A. Shaw
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5c1b6d9243
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Way quicker and easier to simply use the .gitignore to figure out if an important file has changed. This is probably chock full of bugs and memory leaks but it is working.
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4 months ago |
Zed A. Shaw
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83b6aa7cd0
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I now have the kernel of the game prototyped.
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4 months ago |
Zed A. Shaw
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f1ee5e82f4
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The watchgit works but I don't think I really need libgit2 at all if I can just process the .gitignore correctly.
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4 months ago |
Zed A. Shaw
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899e481c9d
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A little better build but I really need to clean this up and use a state machine to handle the process.
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4 months ago |
Zed A. Shaw
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374e50a75b
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Don't need this include.
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4 months ago |
Zed A. Shaw
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5f87d9846c
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First drop the game's core mechanic that compiles.
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4 months ago |