67 Commits (290affa49ac0e6ece3b4fc8e80ab1b371eab3368)

Author SHA1 Message Date
Zed A. Shaw 290affa49a Upgraded to the latest winlibs/gcc 14. 3 days ago
Zed A. Shaw 5a6494acf5 Fixing a stupid bug where it would crash because a fact wasn't in the world. 4 days ago
Zed A. Shaw d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 4 days ago
Zed A. Shaw d4b6c35120 Working line iterator, and mostly working flood iterator that should be good enough for world gen. 5 days ago
Zed A. Shaw 1295e9631d A slightly working flood iterator and a working compass iterator. 6 days ago
Zed A. Shaw 70cd963e5c Iterators are now working far more reliably and have more extensive tests that randomize inputs and fuzz them to check they keep working. 1 week ago
Zed A. Shaw 8e470df554 A bit of late night work designing the little iterators. 1 week ago
Zed A. Shaw da0b941dfd A first exploration of doing a matrix iterator. 1 week ago
Zed A. Shaw ee1e2e5bc5 Started working on a random flood function for paths to do things like fill rooms with stuff. 2 weeks ago
Zed A. Shaw 6b3ce5eb3d Fixed a bunch of random little bugs everywhere. 3 weeks ago
Zed A. Shaw 56b26e1c4a Matrix now just does the dumping but I need to make this more formal I think. 3 weeks ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 3 weeks ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 3 weeks ago
Zed A. Shaw ae43dad499 Minor fixes to make initializing the terminal more consistent and to remove a magic number for wall limits. 3 weeks ago
Zed A. Shaw 0b4392dbcc Vast improvement in the world generation, with more reliable pathing, cleaner generation code, and an ability to do a random or direct walk to create paths. This also works with enemies if I want. 3 weeks ago
Zed A. Shaw c7607533ce A bit of a quick test for the GUI system, but not sure how to make this do more. 3 weeks ago
Zed A. Shaw 48df9248b2 Testing is almost complete, but now I'm in the area where it's a lot of interaction and probably need mocks or a way to inject keys to the gui. 3 weeks ago
Zed A. Shaw 2576b16869 Test coverage back and save system should work again but have to confirm it in-game. 3 weeks ago
Zed A. Shaw 68d8bdce12 Map is now cleaned out of anything not directly related to the map, and there's a new WorldBuilder class that will turn into a more sophisticated random world generator. 3 weeks ago
Zed A. Shaw 3f7a9cc124 Lighting is now in its own class using the new Pathing class. This should allow me to make it more consistent and possibly make Pathing more efficient. 3 weeks ago
Zed A. Shaw e05335b153 Initial stab at pulling the pathing out. 3 weeks ago
Zed A. Shaw 10c152a1c2 A bit of cleanup and refinement before refactoring. 3 weeks ago
Zed A. Shaw e86d474c7c Now have more test for the base functionality but need to push render tests and find a way to test the GUI. I've also brought in sol2 for lua integration but not sure what to do with it. 3 weeks ago
Zed A. Shaw d0d62836e3 Now have good coverage on map but need to actually confirm results in the test. 3 weeks ago
Zed A. Shaw 97255eb813 First coverage reports. Tests don't get near enough coverage but running the program does. 3 weeks ago
Zed A. Shaw 89a70f398a Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 month ago
Zed A. Shaw 9bc9c9007f Now have a nice panel to hold all the UI panels we'll use later. 1 month ago
Zed A. Shaw badc0ca438 The json output is a problem but I don't even use it. 1 month ago
Zed A. Shaw 43fb60ebaa Removed the ambient sound until I can redesign it. 2 months ago
Zed A. Shaw 113811bc84 Got some new sounds and camera shake came back but has a bug. 2 months ago
Zed A. Shaw ed9d0de8e0 Event system now accepts any data and the GUI receives simpler events with data for them. 2 months ago
Zed A. Shaw 0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 2 months ago
Zed A. Shaw b2ed598c1f Kind of working save now, but does have problems with dead things. 2 months ago
Zed A. Shaw 99d56b246c Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out. 2 months ago
Zed A. Shaw 71bc97a016 Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any. 2 months ago
Zed A. Shaw d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 months ago
Zed A. Shaw babc190525 Tser can now output wstring and already saves wstring, so now need to use it. 2 months ago
Zed A. Shaw b113b90257 Cleaned up the tests for tser more and then removed cereal. 2 months ago
Zed A. Shaw bf57713416 Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output. 2 months ago
Zed A. Shaw 713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 2 months ago
Zed A. Shaw ddf1ba955c Now have a working config manager that can exist in the world properly. 2 months ago
Zed A. Shaw f6ddf4b03b Make it clear this is testing an ftxui setting. 2 months ago
Zed A. Shaw f223257aad Have to tweak when to test that true color is set, and also when to do it for the test. 2 months ago
Zed A. Shaw 707e9e3d6e Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 2 months ago
Zed A. Shaw 0ba789697a Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 2 months ago
Zed A. Shaw fd8180bc61 Refactored the ansi_parser into a class that can be reused between render calls. 2 months ago
Zed A. Shaw a36b187879 Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later. 2 months ago
Zed A. Shaw ae484bf425 ANSI code renderer starts working but I have to make it utf8/wchar_t friendly. 2 months ago
Zed A. Shaw f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 2 months ago
Zed A. Shaw da8011cb14 Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS. 2 months ago