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@ -64,26 +64,36 @@ Map::Map(Matrix input_map, Matrix walls_map, int limit) : |
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{ |
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$width = $walls[0].size(); |
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$height = $walls.size(); |
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$paths = Matrix($height, MatrixRow($width, 1)); |
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$lightmap = Matrix($height, MatrixRow($width, 0)); |
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} |
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void Map::make_paths() { |
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size_t h = $input_map.size(); |
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size_t w = $input_map[0].size(); |
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inline void matrix_assign(Matrix &out, int new_value) { |
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for(auto &row : out) { |
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row.assign(row.size(), new_value); |
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} |
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} |
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/*
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* Used https://github.com/HenrYxZ/dijkstra-map as a reference.
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*/ |
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void Map::make_paths() { |
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INVARIANT(); |
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// Initialize the new array with every pixel at limit distance
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// NOTE: this is normally ones() * limit
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int limit = $limit == 0 ? h * w : $limit; |
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Matrix new_arr = Matrix(h, MatrixRow(w, limit)); |
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int limit = $limit == 0 ? $height * $width : $limit; |
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matrix_assign($paths, limit); |
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Matrix closed = $walls; |
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PointList starting_pixels; |
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PointList open_pixels; |
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// First pass: Add starting pixels and put them in closed
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for(size_t counter = 0; counter < h * w; counter++) { |
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size_t x = counter % w; |
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size_t y = counter / w; |
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for(size_t counter = 0; counter < $height * $width; counter++) { |
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size_t x = counter % $width; // BUG: is this right?
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size_t y = counter / $width; |
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if($input_map[y][x] == 0) { |
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new_arr[y][x] = 0; |
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$paths[y][x] = 0; |
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closed[y][x] = 1; |
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starting_pixels.push_back({.x=x,.y=y}); |
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} |
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@ -99,7 +109,7 @@ void Map::make_paths() { |
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for(; counter < limit && !open_pixels.empty(); ++counter) { |
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PointList next_open; |
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for(auto sp : open_pixels) { |
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new_arr[sp.y][sp.x] = counter; |
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$paths[sp.y][sp.x] = counter; |
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add_neighbors(next_open, closed, sp.y, sp.x); |
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} |
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open_pixels = next_open; |
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@ -107,22 +117,17 @@ void Map::make_paths() { |
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// Last pass: flood last pixels
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for(auto sp : open_pixels) { |
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new_arr[sp.y][sp.x] = counter; |
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$paths[sp.y][sp.x] = counter; |
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} |
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$paths = new_arr; |
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} |
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void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) { |
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dbc::pre("x out of bounds", origin_x < $width); |
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dbc::pre("y out of bounds", origin_y < $height); |
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dbc::pre("w out of bounds", w <= $width); |
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dbc::pre("h out of bounds", h <= $height); |
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INVARIANT(); |
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dbc::pre("y out of bounds", origin_y + h < $height); |
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dbc::pre("x out of bounds", origin_x + w < $width); |
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for(size_t y = origin_y; y < origin_y + h; ++y) { |
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dbc::check(y < $walls.size(), "y is out of bounds"); |
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for(size_t x = origin_x; x < origin_x + w; ++x) { |
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dbc::check(x < $walls[y].size(), "x is out of bounds"); |
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$walls[y][x] = INV_SPACE; |
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} |
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} |
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@ -375,11 +380,7 @@ Point Map::center_camera(const Point &around, size_t view_x, size_t view_y) { |
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} |
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void Map::reset_light() { |
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for(auto &row : $lightmap) { |
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for(size_t i = 0; i < row.size(); i++) { |
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row[i] = lighting::MIN; |
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} |
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} |
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matrix_assign($lightmap, lighting::MIN); |
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} |
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void Map::clear_light_target(const Point &at) { |
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@ -390,7 +391,6 @@ void Map::set_light_target(const Point &at, int value) { |
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set_target(at, value); |
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} |
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void Map::path_light() { |
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make_paths(); |
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} |
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@ -417,10 +417,13 @@ void Map::render_light(LightSource source, Point at) { |
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clear_light_target(at); |
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vector<Point> has_light; |
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for(size_t x = min.x; x <= max.x; ++x) { |
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for(size_t y = min.y; y <= max.y; ++y) { |
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if($paths[y][x] != UNPATH) { |
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$lightmap[y][x] = light_level(source.strength, x, y); |
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for(size_t y = min.y; y <= max.y; ++y) { |
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auto &light_row = $lightmap[y]; |
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auto &path_row = $paths[y]; |
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for(size_t x = min.x; x <= max.x; ++x) { |
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if(path_row[x] != UNPATH) { |
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light_row[x] = light_level(source.strength, x, y); |
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has_light.push_back({x,y}); |
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} |
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} |
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@ -428,14 +431,30 @@ void Map::render_light(LightSource source, Point at) { |
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const int wall_light = source.strength + WALL_LIGHT_LEVEL; |
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for(auto point : has_light) { |
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for(int i = -1; i <= 1; i++) { |
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for(int j = -1; j <= 1; j++) { |
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if(!inmap(point.x+i, point.y+j)) continue; |
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for(int j = -1;point.y+j >= 0 && j <= 1 && point.y+j < $height; j++) { |
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auto &path_row = $paths[point.y+j]; |
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auto &light_row = $lightmap[point.y+j]; |
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if($paths[point.y+j][point.x+i] == UNPATH) { |
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$lightmap[point.y+j][point.x+i] = light_level(wall_light, point.x, point.y); |
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for(int i = -1; point.x+i >= 0 && i <= 1 && point.x+i < $width; i++) { |
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if(path_row[point.x+i] == UNPATH) { |
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light_row[point.x+i] = light_level(wall_light, point.x, point.y); |
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} |
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} |
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} |
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} |
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} |
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bool Map::INVARIANT() { |
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using dbc::check; |
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check($paths.size() == height(), "paths wrong height"); |
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check($paths[0].size() == width(), "paths wrong width"); |
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check($input_map.size() == height(), "input_map wrong height"); |
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check($input_map[0].size() == width(), "input_map wrong width"); |
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check($walls.size() == height(), "walls wrong height"); |
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check($walls[0].size() == width(), "walls wrong width"); |
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check($lightmap.size() == height(), "lightmap wrong height"); |
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check($lightmap[0].size() == width(), "lightmap wrong width"); |
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return true; |
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} |
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