A bit of cleanup and refinement before refactoring.

main
Zed A. Shaw 4 days ago
parent e86d474c7c
commit 10c152a1c2
  1. 7
      Makefile
  2. 87
      map.cpp
  3. 1
      map.hpp
  4. 2
      meson.build
  5. 3
      tests/map.cpp

@ -26,8 +26,11 @@ run: build test
clean:
meson compile --clean -C builddir
debug:
gdb --nx -x .gdbinit builddir/roguish.exe
debug_test: build
gdb --nx -x .gdbinit --ex run --args builddir/runtests.exe
debug_run: build
gdb --nx -x .gdbinit --batch --ex run --ex bt --ex q --args builddir/roguish.exe
cover:
gcovr --html coverage/index.html --gcov-ignore-errors=no_working_dir_found --exclude "scratchpad.*" --exclude "subprojects.*" --html-nested coverage/

@ -64,26 +64,36 @@ Map::Map(Matrix input_map, Matrix walls_map, int limit) :
{
$width = $walls[0].size();
$height = $walls.size();
$paths = Matrix($height, MatrixRow($width, 1));
$lightmap = Matrix($height, MatrixRow($width, 0));
}
void Map::make_paths() {
size_t h = $input_map.size();
size_t w = $input_map[0].size();
inline void matrix_assign(Matrix &out, int new_value) {
for(auto &row : out) {
row.assign(row.size(), new_value);
}
}
/*
* Used https://github.com/HenrYxZ/dijkstra-map as a reference.
*/
void Map::make_paths() {
INVARIANT();
// Initialize the new array with every pixel at limit distance
// NOTE: this is normally ones() * limit
int limit = $limit == 0 ? h * w : $limit;
Matrix new_arr = Matrix(h, MatrixRow(w, limit));
int limit = $limit == 0 ? $height * $width : $limit;
matrix_assign($paths, limit);
Matrix closed = $walls;
PointList starting_pixels;
PointList open_pixels;
// First pass: Add starting pixels and put them in closed
for(size_t counter = 0; counter < h * w; counter++) {
size_t x = counter % w;
size_t y = counter / w;
for(size_t counter = 0; counter < $height * $width; counter++) {
size_t x = counter % $width; // BUG: is this right?
size_t y = counter / $width;
if($input_map[y][x] == 0) {
new_arr[y][x] = 0;
$paths[y][x] = 0;
closed[y][x] = 1;
starting_pixels.push_back({.x=x,.y=y});
}
@ -99,7 +109,7 @@ void Map::make_paths() {
for(; counter < limit && !open_pixels.empty(); ++counter) {
PointList next_open;
for(auto sp : open_pixels) {
new_arr[sp.y][sp.x] = counter;
$paths[sp.y][sp.x] = counter;
add_neighbors(next_open, closed, sp.y, sp.x);
}
open_pixels = next_open;
@ -107,22 +117,17 @@ void Map::make_paths() {
// Last pass: flood last pixels
for(auto sp : open_pixels) {
new_arr[sp.y][sp.x] = counter;
$paths[sp.y][sp.x] = counter;
}
$paths = new_arr;
}
void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) {
dbc::pre("x out of bounds", origin_x < $width);
dbc::pre("y out of bounds", origin_y < $height);
dbc::pre("w out of bounds", w <= $width);
dbc::pre("h out of bounds", h <= $height);
INVARIANT();
dbc::pre("y out of bounds", origin_y + h < $height);
dbc::pre("x out of bounds", origin_x + w < $width);
for(size_t y = origin_y; y < origin_y + h; ++y) {
dbc::check(y < $walls.size(), "y is out of bounds");
for(size_t x = origin_x; x < origin_x + w; ++x) {
dbc::check(x < $walls[y].size(), "x is out of bounds");
$walls[y][x] = INV_SPACE;
}
}
@ -375,11 +380,7 @@ Point Map::center_camera(const Point &around, size_t view_x, size_t view_y) {
}
void Map::reset_light() {
for(auto &row : $lightmap) {
for(size_t i = 0; i < row.size(); i++) {
row[i] = lighting::MIN;
}
}
matrix_assign($lightmap, lighting::MIN);
}
void Map::clear_light_target(const Point &at) {
@ -390,7 +391,6 @@ void Map::set_light_target(const Point &at, int value) {
set_target(at, value);
}
void Map::path_light() {
make_paths();
}
@ -417,10 +417,13 @@ void Map::render_light(LightSource source, Point at) {
clear_light_target(at);
vector<Point> has_light;
for(size_t x = min.x; x <= max.x; ++x) {
for(size_t y = min.y; y <= max.y; ++y) {
if($paths[y][x] != UNPATH) {
$lightmap[y][x] = light_level(source.strength, x, y);
for(size_t y = min.y; y <= max.y; ++y) {
auto &light_row = $lightmap[y];
auto &path_row = $paths[y];
for(size_t x = min.x; x <= max.x; ++x) {
if(path_row[x] != UNPATH) {
light_row[x] = light_level(source.strength, x, y);
has_light.push_back({x,y});
}
}
@ -428,14 +431,30 @@ void Map::render_light(LightSource source, Point at) {
const int wall_light = source.strength + WALL_LIGHT_LEVEL;
for(auto point : has_light) {
for(int i = -1; i <= 1; i++) {
for(int j = -1; j <= 1; j++) {
if(!inmap(point.x+i, point.y+j)) continue;
for(int j = -1;point.y+j >= 0 && j <= 1 && point.y+j < $height; j++) {
auto &path_row = $paths[point.y+j];
auto &light_row = $lightmap[point.y+j];
if($paths[point.y+j][point.x+i] == UNPATH) {
$lightmap[point.y+j][point.x+i] = light_level(wall_light, point.x, point.y);
for(int i = -1; point.x+i >= 0 && i <= 1 && point.x+i < $width; i++) {
if(path_row[point.x+i] == UNPATH) {
light_row[point.x+i] = light_level(wall_light, point.x, point.y);
}
}
}
}
}
bool Map::INVARIANT() {
using dbc::check;
check($paths.size() == height(), "paths wrong height");
check($paths[0].size() == width(), "paths wrong width");
check($input_map.size() == height(), "input_map wrong height");
check($input_map[0].size() == width(), "input_map wrong width");
check($walls.size() == height(), "walls wrong height");
check($walls[0].size() == width(), "walls wrong width");
check($lightmap.size() == height(), "lightmap wrong height");
check($lightmap[0].size() == width(), "lightmap wrong width");
return true;
}

@ -92,4 +92,5 @@ public:
void render_light(LightSource source, Point at);
void dump();
bool INVARIANT();
};

@ -35,13 +35,13 @@ runtests = executable('runtests', [
'tests/map.cpp',
'tests/collider.cpp',
'tests/components.cpp',
'tests/sound.cpp',
'tests/dinkyecs.cpp',
'tests/ansi_parser.cpp',
'tests/config.cpp',
'tests/save.cpp',
'tests/render.cpp',
'tests/panel.cpp',
'tests/sound.cpp',
],
dependencies: dependencies)

@ -22,6 +22,8 @@ TEST_CASE("dijkstra algo test", "[map]") {
test["walls"],
test["limit"]);
REQUIRE(map.INVARIANT());
map.make_paths();
Matrix &paths = map.paths();
@ -31,6 +33,7 @@ TEST_CASE("dijkstra algo test", "[map]") {
dump_map("RESULT", paths);
}
REQUIRE(map.INVARIANT());
REQUIRE(paths == expected);
}
}

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