Upgraded to the latest winlibs/gcc 14.

main
Zed A. Shaw 20 hours ago
parent 5a6494acf5
commit 290affa49a
  1. 2
      .gdbinit
  2. 1
      ansi_parser.hpp
  3. 1
      map.cpp
  4. 2
      map.hpp
  5. 4
      systems.cpp
  6. 2
      tests/gui.cpp
  7. 4
      tests/matrix.cpp
  8. 4
      tools/designer.cpp
  9. 5
      tools/fontextract.cpp
  10. 4
      tser.hpp
  11. 4
      worldbuilder.cpp

@ -5,4 +5,6 @@ set logging overwrite on
set print pretty on
set pagination off
break abort
break _invalid_parameter_noinfo
break _invalid_parameter
catch throw

@ -2,6 +2,7 @@
#include <string_view>
#include <SFML/Graphics.hpp>
#include <codecvt>
#include <functional>
typedef std::function<void(sf::Color bgcolor, sf::Color color)> ColorCB;

@ -13,6 +13,7 @@ using namespace fmt;
Map::Map(size_t width, size_t height) :
$width(width),
$height(height),
$tiles(height, matrix::Row(width, INV_WALL)),
$walls(height, matrix::Row(width, INV_WALL)),
$paths(width, height)
{}

@ -30,6 +30,7 @@ class Map {
public:
size_t $width;
size_t $height;
Matrix $tiles;
Matrix $walls;
Pathing $paths;
std::vector<Room> $rooms;
@ -42,6 +43,7 @@ public:
Map(Map &map) = delete;
Matrix& paths() { return $paths.paths(); }
Matrix& tiles() { return $tiles; }
Matrix& input_map() { return $paths.input(); }
Matrix& walls() { return $walls; }
size_t width() { return $width; }

@ -180,7 +180,7 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
const auto& player = world.get_the<Player>();
const auto& player_position = world.get<Position>(player.entity);
Point start = game_map.center_camera(player_position.location, view_x, view_y);
auto &walls = game_map.walls();
auto &tiles = game_map.tiles();
auto &paths = game_map.paths();
size_t end_x = std::min(view_x, game_map.width() - start.x);
@ -188,7 +188,7 @@ void System::draw_map(DinkyECS::World &world, Map &game_map, const Matrix &light
for(size_t y = 0; y < end_y; ++y) {
for(size_t x = 0; x < end_x; ++x) {
string tile = walls[start.y+y][start.x+x] == 1 ? config.WALL_TILE : config.FLOOR_TILE;
string tile = tiles[start.y+y][start.x+x] == L'#' ? config.WALL_TILE : config.FLOOR_TILE;
int light_value = debug.LIGHT ? 160 : lighting[start.y+y][start.x+x];
if(tile == config.WALL_TILE) {

@ -13,7 +13,7 @@ using namespace fmt;
using namespace components;
using std::string;
TEST_CASE("load a basic gui run but don't loop", "[render]") {
TEST_CASE("load a basic gui run but don't loop", "[gui]") {
DinkyECS::World world;
save::load_configs(world);
Map game_map(40, 40);

@ -133,7 +133,7 @@ TEST_CASE("thrash box iterators", "[matrix]") {
}
TEST_CASE("thrash compass iterators", "[matrix:compass]") {
for(int count = 0; count < 2000; count++) {
for(int count = 0; count < 20; count++) {
size_t width = Random::uniform<size_t>(1, 25);
size_t height = Random::uniform<size_t>(1, 33);
@ -163,7 +163,7 @@ TEST_CASE("thrash compass iterators", "[matrix:compass]") {
}
TEST_CASE("prototype flood algorithm", "[matrix:flood]") {
for(int count = 0; count < 1000; count++) {
for(int count = 0; count < 20; count++) {
size_t width = Random::uniform<size_t>(10, 25);
size_t height = Random::uniform<size_t>(10, 33);

@ -20,12 +20,12 @@
#include <exception>
using namespace nlohmann;
using namespace fmt;
using namespace ftxui;
using namespace std::chrono_literals;
using lighting::LightSource, lighting::LightRender;
namespace fs = std::filesystem;
using std::string, std::wstring, std::vector;
using fmt::println, fmt::print, fmt::format;
const Point GRID_SIZE={15,8};
const int DEFAULT_FONT_SIZE=200;
@ -54,7 +54,7 @@ struct FontGrid {
}
void configure_font() {
dbc::check(fs::exists($font_list), format("font listing {} does not exist", $font_list));
dbc::check(fs::exists($font_list), std::format("font listing {} does not exist", $font_list));
std::ifstream in_file($font_list);
json input = json::parse(in_file);

@ -1,10 +1,8 @@
#include <fstream>
#include <iostream>
#include <chrono> // for operator""s, chrono_literals
#include <thread> // for sleep_for
#include <filesystem>
#include <fcntl.h>
#include <fmt/core.h>
#include <locale>
#include <codecvt>
#include <vector>
@ -16,9 +14,10 @@
#include FT_TRUETYPE_IDS_H
#include "dbc.hpp"
#include "constants.hpp"
#include <fmt/core.h>
using namespace nlohmann;
using namespace fmt;
using fmt::format, fmt::println, fmt::print;
namespace fs = std::filesystem;
using std::string, std::wstring, std::vector;

@ -211,10 +211,10 @@ inline decltype(auto) members() const { return std::tie(__VA_ARGS__); } \
inline decltype(auto) members() { return std::tie(__VA_ARGS__); } \
static constexpr std::array<char, tser::detail::str_size(#__VA_ARGS__)> _memberNameData = [](){ \
std::array<char, tser::detail::str_size(#__VA_ARGS__)> chars{'\0'}; size_t _idx = 0; constexpr auto* ini(#__VA_ARGS__); \
for (char const* _c = ini; *_c; ++_c, ++_idx) if(*_c != ',' && *_c != ' ') chars[_idx] = *_c; return chars;}(); \
for (char const* _c = ini; *_c; ++_c, ++_idx) { if(*_c != ',' && *_c != ' ') chars[_idx] = *_c; } return chars;}(); \
static constexpr const char* _typeName = #Type; \
static constexpr std::array<const char*, tser::detail::n_args(#__VA_ARGS__)> _memberNames = \
[](){ std::array<const char*, tser::detail::n_args(#__VA_ARGS__)> out{ }; \
for(size_t _i = 0, nArgs = 0; nArgs < tser::detail::n_args(#__VA_ARGS__) ; ++_i) { \
while(Type::_memberNameData[_i] == '\0') _i++; out[nArgs++] = &Type::_memberNameData[_i]; \
while(Type::_memberNameData[_i] == '\0') {_i++;} out[nArgs++] = &Type::_memberNameData[_i]; \
while(Type::_memberNameData[++_i] != '\0'); } return out;}();

@ -135,7 +135,9 @@ void WorldBuilder::generate() {
}
for(matrix::each_cell it{$map.$walls}; it.next();) {
$map.$walls[it.y][it.x] = !$map.$walls[it.y][it.x];
int is_wall = !$map.$walls[it.y][it.x];
$map.$walls[it.y][it.x] = is_wall;
$map.$tiles[it.y][it.x] = is_wall ? L'#' : L'.';
}
}

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