parent
988edf13d7
commit
97255eb813
@ -0,0 +1,7 @@ |
||||
mv .\subprojects\packagecache . |
||||
rm -recurse -force .\subprojects\,.\builddir\ |
||||
mkdir subprojects |
||||
mv .\packagecache .\subprojects\ |
||||
mkdir builddir |
||||
cp wraps\*.wrap subprojects\ |
||||
meson setup --default-library=static --prefer-static -Db_coverage=true builddir |
@ -0,0 +1,105 @@ |
||||
#include <catch2/catch_test_macros.hpp> |
||||
#include "components.hpp" |
||||
#include "dinkyecs.hpp" |
||||
|
||||
using namespace components; |
||||
using namespace DinkyECS; |
||||
|
||||
TEST_CASE("all components can work in the world", "[components]") { |
||||
World world; |
||||
auto ent1 = world.entity(); |
||||
|
||||
world.set<Player>(ent1, {ent1}); |
||||
world.set<Position>(ent1, {{10,1}}); |
||||
world.set<Motion>(ent1, {1,0}); |
||||
world.set<Loot>(ent1, {100}); |
||||
world.set<Inventory>(ent1, {0}); |
||||
world.set<Tile>(ent1, {"Z"}); |
||||
world.set<EnemyConfig>(ent1, {4}); |
||||
|
||||
auto player = world.get<Player>(ent1); |
||||
REQUIRE(player.entity == ent1); |
||||
|
||||
auto position = world.get<Position>(ent1); |
||||
REQUIRE(position.location.x == 10); |
||||
REQUIRE(position.location.y == 1); |
||||
|
||||
auto motion = world.get<Motion>(ent1); |
||||
REQUIRE(motion.dx == 1); |
||||
REQUIRE(motion.dy == 0); |
||||
|
||||
auto loot = world.get<Loot>(ent1); |
||||
REQUIRE(loot.amount == 100); |
||||
|
||||
auto inv = world.get<Inventory>(ent1); |
||||
REQUIRE(inv.gold == 0); |
||||
|
||||
auto tile = world.get<Tile>(ent1); |
||||
REQUIRE(tile.chr == "Z"); |
||||
|
||||
auto enemy = world.get<EnemyConfig>(ent1); |
||||
REQUIRE(enemy.HEARING_DISTANCE == 4); |
||||
} |
||||
|
||||
TEST_CASE("all components can be facts", "[components]") { |
||||
World world; |
||||
auto ent1 = world.entity(); |
||||
|
||||
world.set_the<Player>({ent1}); |
||||
world.set_the<Position>({{10,1}}); |
||||
world.set_the<Motion>({1,0}); |
||||
world.set_the<Loot>({100}); |
||||
world.set_the<Inventory>({0}); |
||||
world.set_the<Tile>({"Z"}); |
||||
world.set_the<EnemyConfig>({4}); |
||||
|
||||
auto player = world.get_the<Player>(); |
||||
REQUIRE(player.entity == ent1); |
||||
|
||||
auto position = world.get_the<Position>(); |
||||
REQUIRE(position.location.x == 10); |
||||
REQUIRE(position.location.y == 1); |
||||
|
||||
auto motion = world.get_the<Motion>(); |
||||
REQUIRE(motion.dx == 1); |
||||
REQUIRE(motion.dy == 0); |
||||
|
||||
auto loot = world.get_the<Loot>(); |
||||
REQUIRE(loot.amount == 100); |
||||
|
||||
auto inv = world.get_the<Inventory>(); |
||||
REQUIRE(inv.gold == 0); |
||||
|
||||
auto tile = world.get_the<Tile>(); |
||||
REQUIRE(tile.chr == "Z"); |
||||
|
||||
auto enemy = world.get_the<EnemyConfig>(); |
||||
REQUIRE(enemy.HEARING_DISTANCE == 4); |
||||
} |
||||
|
||||
TEST_CASE("confirm combat works", "[components]") { |
||||
World world; |
||||
auto player = world.entity(); |
||||
auto enemy = world.entity(); |
||||
|
||||
world.set<Combat>(player, {100, 10}); |
||||
world.set<Combat>(enemy, {20, 10}); |
||||
|
||||
auto p_fight = world.get<Combat>(player); |
||||
REQUIRE(p_fight.hp == 100); |
||||
REQUIRE(p_fight.damage == 10); |
||||
REQUIRE(p_fight.dead == false); |
||||
|
||||
auto e_fight = world.get<Combat>(enemy); |
||||
REQUIRE(e_fight.hp == 20); |
||||
REQUIRE(e_fight.damage == 10); |
||||
REQUIRE(e_fight.dead == false); |
||||
|
||||
for(int i = 0; e_fight.hp > 0 && i < 100; i++) { |
||||
p_fight.attack(e_fight); |
||||
} |
||||
} |
||||
|
||||
TEST_CASE("MapConfig loads from JSON", "[components]") { |
||||
|
||||
} |
Loading…
Reference in new issue