Exploring raycasters and possibly make a little "doom like" game based on it.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
raycaster/assets
Zed A. Shaw e04c03b381 Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 3 weeks ago
..
armored_knight_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
armored_knight_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
blood_splatter-256.png You now have blood on your screen when below half health. 4 weeks ago
ceiling_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
ceiling_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
ceiling_worm-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
cinqueda_1-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
cinqueda_1-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
config.json Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 3 weeks ago
devices.json Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 3 weeks ago
enemies.json Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 3 weeks ago
evil_eye-sprites.png Have a barely working animation thing that animates the evil eye when you click a button. 1 month ago
evil_eye_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
evil_eye_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
floor_tile_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
floor_tile_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
grave_stone-256.png Small error in how mouse events are processed. I need to do them _outside_ of the guecs::UI so that the event is checked once and then confirmed in all grids. Then created a tombstone device to be used as a dead enemy marker that will later allow looting. 3 weeks ago
hairy_spider-256.png Bring in a spider enemy. 3 weeks ago
hanging_brazier-256.png Create a bunch of textures for sprites in the game. 4 weeks ago
healing_potion_small-256.png Create a bunch of textures for sprites in the game. 4 weeks ago
items.json You now have blood on your screen when below half health. 4 weeks ago
left_gui.png Went with just making the left gui frame monochrome to sort out its value structure compared to the scene. 4 weeks ago
monster-1.ogg Playing around with shaders for effects on the scene. 1 month ago
rat_with_sword-256.png New rat enemy. 3 weeks ago
rope_vines_up-256.png All of the assets I need right now are done. 4 weeks ago
text.otf Bring in the gnu omni font for text, and rewrite my stats code to use c++ and then use that to calc FPS stats for an FPS display on the left. Debug build gets about 48, release gets about 500fps. Amit's code will probably do even better. 2 months ago
tiles.json Create a bunch of textures for sprites in the game. 4 weeks ago
torch_crappy-256.png Create a bunch of textures for sprites in the game. 4 weeks ago
torch_horizontal_floor-256.png More assets. 4 weeks ago
torch_pillar-256.png Create a bunch of textures for sprites in the game. 4 weeks ago
torch_pillar-512.png Create a bunch of textures for sprites in the game. 4 weeks ago
trash_button.png Combat UI can now send events to the GUIwhen they click on buttons, and I've got a crappy wood texture for the buttons to test that. 3 weeks ago
tripwire_trap-256.png All of the assets I need right now are done. 4 weeks ago
undead_peasant-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
undead_peasant-spritesheet.png Made a terrible animation sprite and then did a quick animation test. Won't keep it for now but this shows how it could work. 1 month ago
wall_simple-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
wall_texture_test-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
wall_texture_test-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
wall_with_pillars-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
wall_with_vines-256.png Brought over a bunch of code from the roguelike and now will use it to generate a random map. 1 month ago
well_down-256.png More assets. 4 weeks ago
wood_barrel_large-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
wood_barrel_large-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago
wood_barrel_small-256.png More assets. 4 weeks ago
wood_wall-256.png Switching back to 256px textures for most things, but the weapon works best as a 512px. 1 month ago
wood_wall-512.png Tried out 512px tiles and sprites and they actually look like crap. They just look like bad textures not better painted. With 256 they look nicely pixelated. 1 month ago